Since Sep 24, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, DEAD is up 100.0% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 6 | 11 | β² 100.0% |
| Last 7 days | 4 | 11 | β |
| Last 30 days | 4 | 11 | β |
| Since Sep 24, 2026 | β | 11 | 5 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +284 | +1.7K | +1.7K |
| Favorites gained | +1 | +16 | +12 |
| Likes gained | +2 | 81.1% positive overall | |
| Dislikes gained | +1 | 7,366 π Β· 1,712 π | |
| Totals | 2.3M visits Β· 24.1K favorites | ||
Rankings
| Live players | β |
| 24h peak | #9,879 Β· Top 50% |
| Observed peak | #11,196 Β· Top 50% |
| Total visits | #9,087 Β· Top 50% |
| Favorites | #8,502 Β· Top 50% |
| Rating | #7,300 |
Records
| Highest recorded CCU | 11 Β· Sep 27, 2026 |
| Best day for visits | +517 Β· Sep 26, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 25 min |
| Tracked since | Sep 24, 2026 |
| Days with recorded data | 5 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 4 | 9 | +185 |
| Sep 27, 2026 | 6 | 11 | +498 |
| Sep 26, 2026 | 2 | 8 | +517 |
| Sep 25, 2026 | 4 | 9 | +497 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare DEAD
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing DEAD right now?
DEAD's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 09:55 UTC. That is 100% below its average over the last 24 hours.
What is DEAD's highest recorded player count?
RoVitals began tracking DEAD on September 24, 2026; the highest count sampled since then is 11 on September 27, 2026; earlier peaks and peaks between samples may be higher.
How many visits does DEAD have?
DEAD has been played 2,335,304 times in total, 1,697 of them since RoVitals began tracking it on September 24, 2026.
How much money does DEAD make?
The RoVitals model puts DEAD's developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by GAME is a FOUR-Letter WORD
Run. Hide. Fear the Dead. DEAD is an Infection Tag-inspired game where one player is chosen to be a zombie and hunt down all the other players before time runs out. If you are tagged, you join the horde in the hunt for the living. Live. Die. Join the Dead. use /modcall to request assistance. please don't abuse it, we are not afraid to temp ban modcall abusers. use /votekick [username] to votekick annoying players. the server will hold a vote. 50% or more, and the player is kicked. purchase a VIP server to try unfinished maps and bonus content! use the commands /givemethemaps and /letstestsomemaps to try them out with your friends! version 2.2 changelogs available on the community server
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 1 | 57.5M | ||
| β² 0.0% | 5 | 25.2M | ||
| β | 5 | 5.9M | ||
| β² 0.0% | 4 | 15.5M | ||
| β | 0 | 11.9M | ||
| β | 0 | 71.5M | ||
| βΌ 33.3% | 5 | 14.8M | ||
| β² 0.0% | 7 | 722.1K |
History since Sep 24, 2026. Data methodology.