Playing now
2
— 24h average vs the day before
24h average
2
24h peak
2
7-day peak
8

Player count history

Concurrent players
Fire Force Online DEV: concurrent players
Sampled players
last 24 hours
Fire Force Online DEV: concurrent players22

Fire Force Online DEV has 2 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 8, 2026 is 8, on Nov 6, 2026. Over the last 7 days it averaged 1 players, level with the week before. It has 28.1K lifetime visits and 11 likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Fire Force Online DEV is up 0.0% week over week, up 0.0% over 30 days.

Fire Force Online DEV set its observed peak 4 days ago; its 7-day average is 13% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours22—
Last 7 days18▲ 0.0%
Last 30 days18▲ 0.0%
Since Oct 8, 2026—833 days tracked

Growth

Metric24h7d30d
Visits gained+0+430+1.2K
Favorites gained+0+0+1
Likes gained+0—
Dislikes gained+0—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
28,100
Favorites
196
Likes
1168.8% positive
Dislikes
5

Rankings

Live players#14,706 · Top 50%
24h peak#16,702 · Top 50%
Observed peak#20,432 · Top 50%
Total visits#26,790
Favorites#27,019
In Action#880 of 1,481

Records

Observed peak8Nov 6, 2026
Best day for visits+135Oct 13, 2026
24h low2
Tracked sinceOct 8, 2026
Days with recorded data33 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 9, 202600+49
Nov 7, 202612+112
Nov 6, 202628+90
Nov 5, 202600+68
Nov 4, 202600+52
Nov 3, 202600+10
Nov 2, 202625+45
Nov 1, 202600+46
Oct 31, 202600+4
Oct 30, 202600+4
Oct 29, 202613+10
Oct 28, 202611+73
Oct 27, 202600+28
Oct 26, 202600+14
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.061 – $0.55
30 days at unchanged activity and assumptions
$1.8 – $16

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.

Visits history

Fire Force Online DEV: total visits
Total visits
last 30 days
Fire Force Online DEV: total visits28.1K26.8K

Compare Fire Force Online DEV

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Fire Force Online DEV right now?

Fire Force Online DEV's latest recorded count is 2 concurrent players on Roblox, sampled at 2026-11-10 01:59 UTC. That is in line with its average over the last 24 hours.

What is Fire Force Online DEV's highest recorded player count?

RoVitals began tracking Fire Force Online DEV on October 8, 2026; its observed peak, the highest count sampled since then, is 8 on November 6, 2026; earlier peaks and peaks between samples may be higher.

Is Fire Force Online DEV growing or dying?

Over the past 7 days Fire Force Online DEV averaged 1 concurrent players, level with the 1 of the week before.

How many visits does Fire Force Online DEV have?

Fire Force Online DEV has been played 28,100 times in total, 1,248 of them in the past 30 days.

How many likes does Fire Force Online DEV have?

Fire Force Online DEV has 11 likes and 5 dislikes on Roblox, 68.8% positive among recorded votes. It has 196 favorites. These are game totals, separate from its concurrent player count.

How much money does Fire Force Online DEV make?

Roblox does not publish Fire Force Online DEV's earnings. The RoVitals illustrative model gives roughly $0.061–$0.55 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

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History since Oct 8, 2026. Data methodology.