Clone Yourself
- Playing now
- 11
- ▲ 18.2% 24h average vs the day before
- 24h average
- 26
- 24h peak
- 47
- 7-day peak
- 69
Player count history
Concurrent playersClone Yourself has 11 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 3, 2026 is 69, on Nov 9, 2026. Over the last 7 days it averaged 24 players. It has 34.2K lifetime visits and 31 likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Clone Yourself is up 18.2% day over day, up 166.7% week over week.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 26 | 47 | ▲ 18.2% |
| Last 7 days | 24 | 69 | ▲ 166.7% |
| Last 30 days | 21 | 69 | — |
| Since Nov 3, 2026 | — | 69 | 10 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +4.2K | +30.8K | +34.2K |
| Favorites gained | +23 | +138 | +143 |
| Likes gained | +3 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 34,249
- Favorites
- 156
- Likes
- 3188.6% positive
- Dislikes
- 4
Rankings
| Live players | #10,801 · Top 25% |
|---|---|
| 24h peak | #9,779 · Top 25% |
| Observed peak | #15,513 · Top 50% |
| Total visits | #26,954 |
| Favorites | #28,223 |
| In Simulation | #4,367 of 12,960 |
Records
| Observed peak | 69Nov 9, 2026 |
|---|---|
| Best day for visits | +5.3KNov 8, 2026 |
| 24h low | 11 |
| Avg. session (est.) | 9 min |
| Tracked since | Nov 3, 2026 |
| Days with recorded data | 10 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 27 | 47 | +4.6K |
| Nov 10, 2026 | 19 | 32 | +4.2K |
| Nov 9, 2026 | 26 | 69 | +4.2K |
| Nov 8, 2026 | 33 | 47 | +5.3K |
| Nov 7, 2026 | 27 | 37 | +5K |
| Nov 6, 2026 | 22 | 34 | +4.2K |
| Nov 5, 2026 | 12 | 32 | +2.8K |
| Nov 4, 2026 | 9 | 13 | +2.4K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $1.6 – $14
- 30 days at unchanged activity and assumptions
- $47 – $430
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Clone Yourself
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Clone Yourself right now?
Clone Yourself's latest recorded count is 11 concurrent players on Roblox, sampled at 2026-11-12 07:38 UTC. That is 58% below its average over the last 24 hours.
What is Clone Yourself's highest recorded player count?
RoVitals began tracking Clone Yourself on November 3, 2026; its observed peak, the highest count sampled since then, is 69 on November 9, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Clone Yourself have?
Clone Yourself has been played 34,249 times in total, 34,246 of them since RoVitals began tracking it on November 3, 2026.
How many likes does Clone Yourself have?
Clone Yourself has 31 likes and 4 dislikes on Roblox, 88.6% positive among recorded votes. It has 156 favorites. These are game totals, separate from its concurrent player count.
How much money does Clone Yourself make?
Roblox does not publish Clone Yourself's earnings. The RoVitals illustrative model gives roughly $1.6–$14 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
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Similar Simulation games
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History since Nov 3, 2026. Data methodology.