【⭐Update】💬 Theme Battle - Japanese
#4,966Since Oct 2, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, 【Update】 Theme Battle - Japanese is up 14.0% day over day.
【Update】 Theme Battle - Japanese set its observed peak 4 days ago; its 7-day average is 31% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 130 | 320 | ▲ 14.0% |
| Last 7 days | 190 | 619 | — |
| Last 30 days | 161 | 619 | — |
| Since Oct 2, 2026 | — | 619 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +10.8K | +89.7K | +89.7K |
| Favorites gained | +23 | +191 | +191 |
| Likes gained | +1 | 58.7% positive overall | |
| Dislikes gained | +0 | 629 👍 · 442 👎 | |
| Totals | 1.5M visits · 4.1K favorites | ||
Rankings
| Live players | #4,966 · Top 25% |
| 24h peak | #3,794 · Top 25% |
| Observed peak | #5,060 · Top 25% |
| Total visits | #11,340 · Top 50% |
| Favorites | #13,845 · Top 50% |
| Rating | #11,928 |
| In Puzzle | #80 of 292 |
Records
| Highest recorded CCU | 619 · Oct 3, 2026 |
| Best day for visits | +32.3K · Oct 3, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 17 min |
| Tracked since | Oct 2, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 129 | 320 | +10.2K |
| Oct 6, 2026 | 102 | 385 | +10.9K |
| Oct 5, 2026 | 83 | 296 | +11.1K |
| Oct 4, 2026 | 196 | 518 | +25.2K |
| Oct 3, 2026 | 254 | 619 | +32.3K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.4 earned Robux per player-hour. Formula and limitations.
Visits history
Compare 【Update】 Theme Battle - Japanese
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Theme Battle - Japanese right now?
Theme Battle - Japanese's latest recorded count is 121 concurrent players on Roblox, sampled at 2026-10-07 13:43 UTC. That is 7% below its average over the last 24 hours.
What is Theme Battle - Japanese's highest recorded player count?
RoVitals began tracking Theme Battle - Japanese on October 2, 2026; the highest count sampled since then is 619 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Theme Battle - Japanese have?
Theme Battle - Japanese has been played 1,490,918 times in total, 89,653 of them since RoVitals began tracking it on October 2, 2026.
How much money does Theme Battle - Japanese make?
The RoVitals model puts Theme Battle - Japanese's developer earnings at roughly $2–$14 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by お題ラボ
This is a competitive game where two to four players take turns entering words that fit the theme. [🥊] If you can't answer within the time limit, your HP will decrease. [🚫] The same word can only be used once. [💥] You will be eliminated if your HP reaches 0. The winner is the one who survives until the end. [🌸] There are 11 different themes: animals, food, anime, countries, chain stores, buzzwords/internet slang, games, drinks, colors, school life, and festivals. [🎁] You can collect chair and chat appearance items from the gacha. [🏆] There is also a ranking, so try to aim for the top! 👍 If you like it, please like and favorite it! 🛠️ Updates may change the content. 🚨 We will restrict your account if we detect any fraudulent activity.
Similar Puzzle games
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|---|---|---|---|---|
| ▲ 13.7% | 360 | 85M | ||
| ▲ 4.7% | 295 | 1.9M | ||
| ▲ 20.8% | 197 | 549.2K | ||
| ▲ 1.2% | 133 | 108.5M | ||
| ▲ 40.0% | 96 | 1.7M | ||
| ▼ 21.5% | 326 | 253.6K | ||
| ▲ 10.7% | 48 | 2.5M | ||
| ▲ 15.4% | 25 | 10.4M |
History since Oct 2, 2026. Data methodology.