Winx Club: Magix [RP]
- Playing now
- 50
- ▼ 35.3% 24h average vs the day before
- 24h average
- 110
- 24h peak
- 205
- 7-day peak
- 843
Player count history
Concurrent playersWinx Club: Magix has 50 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 843, on Nov 5, 2026. Over the last 30 days it averaged 107 players, down 10.1% on the 30 days before. It has 16M lifetime visits and 10.9K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Winx Club: Magix [RP] is down 35.3% day over day, up 27.3% week over week, down 10.1% over 30 days.
Winx Club: Magix [RP] set its observed peak 4 days ago; its 7-day average is 17% of that peak.
Over the last 14 days, Winx Club: Magix [RP] was usually busiest in the hour from 23:00 UTC, averaging 6.5× its quietest hour. Across the last 14 whole UTC days it averaged 45% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 110 | 205 | ▼ 35.3% |
| Last 7 days | 140 | 843 | ▲ 27.3% |
| Last 30 days | 107 | 843 | ▼ 10.1% |
| Since Aug 11, 2026 | — | 843 | 92 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +18.6K | +172.5K | +564.4K |
| Favorites gained | +38 | +401 | +1,273 |
| Likes gained | +4 | — | |
| Dislikes gained | +2 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 16,034,235
- Favorites
- 41,793
- Likes
- 10,91485.2% positive
- Dislikes
- 1,894
Rankings
| Live players | #6,892 · Top 25% |
|---|---|
| 24h peak | #5,250 · Top 25% |
| Observed peak | #6,525 · Top 25% |
| Total visits | #5,991 · Top 25% |
| Favorites | #10,416 · Top 25% |
| Rating | #8,934 |
| In Roleplay & Avatar Sim | #435 of 1,248 |
Records
| Observed peak | 843Nov 5, 2026 |
|---|---|
| Best day for visits | +46.4KSep 6, 2026 |
| 24h low | 33 |
| Avg. session (est.) | 8 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 92 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 9, 2026 | 99 | 205 | +19.6K |
| Nov 8, 2026 | 172 | 284 | +34.3K |
| Nov 7, 2026 | 173 | 293 | +33.9K |
| Nov 6, 2026 | 118 | 358 | +22.9K |
| Nov 5, 2026 | 117 | 843 | +23.5K |
| Nov 4, 2026 | 99 | 406 | +17K |
| Nov 3, 2026 | 122 | 704 | +22.6K |
| Nov 2, 2026 | 121 | 756 | +22.5K |
| Nov 1, 2026 | 134 | 382 | +24.9K |
| Oct 31, 2026 | 98 | 355 | +18.3K |
| Oct 30, 2026 | 88 | 480 | +16.1K |
| Oct 29, 2026 | 71 | 301 | +13.3K |
| Oct 28, 2026 | 87 | 358 | +16.7K |
| Oct 27, 2026 | 74 | 319 | +14K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $2.7 – $24
- 30 days at unchanged activity and assumptions
- $80 – $720
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Winx Club: Magix [RP]
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Winx Club: Magix right now?
Winx Club: Magix's latest recorded count is 50 concurrent players on Roblox, sampled at 2026-11-10 06:04 UTC. That is 55% below its average over the last 24 hours.
What is Winx Club: Magix's highest recorded player count?
RoVitals began tracking Winx Club: Magix on August 11, 2026; its observed peak, the highest count sampled since then, is 843 on November 5, 2026; earlier peaks and peaks between samples may be higher.
Is Winx Club: Magix growing or dying?
Over the past 7 days Winx Club: Magix averaged 140 concurrent players, up 27.3% on the 110 of the week before. Over the past 30 days it averaged 107, down 10.1% on the 119 of the 30 days before. The weekly and monthly changes point in opposite directions.
How many visits does Winx Club: Magix have?
Winx Club: Magix has been played 16,034,235 times in total, 564,413 of them in the past 30 days.
How many likes does Winx Club: Magix have?
Winx Club: Magix has 10,914 likes and 1,894 dislikes on Roblox, 85.2% positive among recorded votes. It has 41,793 favorites. These are game totals, separate from its concurrent player count.
How much money does Winx Club: Magix make?
Roblox does not publish Winx Club: Magix's earnings. The RoVitals illustrative model gives roughly $2.7–$24 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Official Winx Club: Magix
🧚♀️ Welcome to Winx Club: Magix! 🌟 Step into the magical world of Alfea and become the fairy you were always meant to be! ✨ Customize your fairy, decorate your dorm, master spells, and explore Magix with your friends! 🦋 Choose your fairy type and unlock unique powers 👗 Mix & match magical outfits and accessories 🛏 Personalize your very own dorm room 📚 Help Faragonda, Wizgiz, and other familiar characters in magical quests 🌀 Race through flying hoop courses ⚔ Battle dark forces with spells and fairy combos 🌎 Roleplay, make friends, and live your fairy life! ✨ Get ready to join the club! 🪄 New content, updates & seasonal events coming soon! Winx Club® © 2003-2025 Rainbow Spa. All Rights Reserved. Series created by Iginio Straffi
Similar Roleplay & Avatar Sim games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 15.5% | 132 | 4.9M | ||
| ▼ 26.8% | 117 | 5.1M | ||
| ▼ 27.3% | 149 | 80.6M | ||
| ▼ 15.7% | 124 | 4.4M | ||
| ▼ 35.6% | 166 | 8M | ||
| ▼ 21.5% | 151 | 1.1M | ||
| ▼ 38.1% | 29 | 12.1M | ||
| ▼ 67.2% | 36 | 19.6M |
Scroll the table to explore more metrics →
History since Aug 11, 2026. Data methodology.