Try to OOF 🧩
#11,256Since Oct 10, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Try to OOF is up 16.7% day over day.
Try to OOF set its observed peak 3 days ago; its 7-day average is 36% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 7 | 16 | ▲ 16.7% |
| Last 7 days | 8 | 22 | — |
| Last 30 days | 8 | 22 | — |
| Since Oct 10, 2026 | — | 22 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.3K | +7.4K | +7.4K |
| Favorites gained | +8 | +59 | +59 |
| Likes gained | +0 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
- Total visits
- 9,605,138
- Favorites
- 13,731
- Likes
- 4,98848.8% positive
- Dislikes
- 5,228
Rankings
| Live players | #11,256 · Top 50% |
| 24h peak | #11,234 · Top 50% |
| Observed peak | #13,619 · Top 50% |
| Total visits | #6,810 · Top 25% |
| Favorites | #12,031 · Top 50% |
| Rating | #13,536 |
| In Puzzle | #190 of 329 |
Records
| Highest recorded CCU | 22 · Oct 11, 2026 |
| Best day for visits | +1.9K · Oct 12, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 7 min |
| Tracked since | Oct 10, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 14, 2026 | 8 | 16 | +1.7K |
| Oct 13, 2026 | 5 | 14 | +805 |
| Oct 12, 2026 | 10 | 17 | +1.9K |
| Oct 11, 2026 | 12 | 22 | +1.6K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.085 – $0.77
- 30 days at unchanged activity and assumptions
- $2.6 – $23
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.4 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Try to OOF
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Try to OOF right now?
Try to OOF's latest recorded count is 4 concurrent players on Roblox, sampled at 2026-10-15 07:05 UTC. That is 43% below its average over the last 24 hours.
What is Try to OOF's highest recorded player count?
RoVitals began tracking Try to OOF on October 10, 2026; the highest count sampled since then is 22 on October 11, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Try to OOF have?
Try to OOF has been played 9,605,138 times in total, 7,427 of them since RoVitals began tracking it on October 10, 2026.
How many likes does Try to OOF have?
Try to OOF has 4,988 likes and 5,228 dislikes on Roblox, 48.8% positive among recorded votes. It has 13,731 favorites. These are game totals, separate from its concurrent player count.
How much money does Try to OOF make?
Roblox does not publish Try to OOF's earnings. The RoVitals illustrative model gives roughly $0.085–$0.77 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by EmilioEnito
🧩 Welcome to Try to OOF 3! 🚩 Complete various fun and creative puzzles by oof-ing! ⏳ Speedrun the game and compete with yourself and your friends to get the best time! This game is available on all devices except for VR! If you experience any bugs, please let me know in the community server or on the group wall so I can be sure to fix them! 🛠️ Join the group: https://www.roblox.com/groups/14391993 ✨ This game was heavily inspired by Try To Die and Try To Die Dco!
Similar Puzzle games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 0.0% | 15 | 26.7M | ||
| ▼ 28.9% | 48 | 6.2M | ||
| ▲ 66.7% | 21 | 15.7M | ||
| ▲ 40.0% | 16 | 2.3M | ||
| ▲ 200.0% | 5 | 7.8M | ||
| ▲ 0.0% | 15 | 3.1M | ||
| ▼ 14.3% | 15 | 112.2M | ||
| ▲ 50.0% | 13 | 5.1M |
History since Oct 10, 2026. Data methodology.