[UPD 1] Boogieman
#5,018RisingSince Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [UPD 1] Boogieman is up 11.9% day over day, up 93.8% week over week. Its last-24h average (141) is 11.9% above its 7-day average (126).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 141 | 343 | β² 11.9% |
| Last 7 days | 126 | 343 | β² 93.8% |
| Last 30 days | 121 | 343 | β |
| Since Sep 30, 2026 | β | 343 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +26.4K | +168K | +162K |
| Favorites gained | +571 | +3,264 | +3,164 |
| Likes gained | +37 | 85.0% positive overall | |
| Dislikes gained | +7 | 724 π Β· 128 π | |
| Totals | 453K visits Β· 9.2K favorites | ||
Rankings
| Live players | #5,018 Β· Top 25% |
| 24h peak | #3,629 Β· Top 25% |
| Observed peak | #6,401 Β· Top 25% |
| Total visits | #14,008 Β· Top 50% |
| Favorites | #12,015 Β· Top 50% |
| In Survival | #534 of 1,896 |
Records
| Highest recorded CCU | 343 Β· Oct 7, 2026 |
| Best day for visits | +32.1K Β· Oct 4, 2026 |
| 24h low | 62 |
| Avg. session (est.) | 7 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 124 | 343 | +16.4K |
| Oct 6, 2026 | 128 | 322 | +25.4K |
| Oct 5, 2026 | 127 | 262 | +23.1K |
| Oct 4, 2026 | 173 | 265 | +32.1K |
| Oct 3, 2026 | 144 | 219 | +28.4K |
| Oct 2, 2026 | 111 | 170 | +22.1K |
| Oct 1, 2026 | 70 | 131 | +14.5K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [UPD 1] Boogieman
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Boogieman right now?
Boogieman's latest recorded count is 113 concurrent players on Roblox, sampled at 2026-10-07 15:56 UTC. That is 20% below its average over the last 24 hours.
What is Boogieman's highest recorded player count?
RoVitals began tracking Boogieman on September 30, 2026; the highest count sampled since then is 343 on October 7, 2026; earlier peaks and peaks between samples may be higher.
Is Boogieman growing or dying?
Boogieman has grown 93.8% over the past 7 days, averaging 126 concurrent players against 65 the week before.
How many visits does Boogieman have?
Boogieman has been played 452,966 times in total, 161,960 of them since RoVitals began tracking it on September 30, 2026.
How much money does Boogieman make?
The RoVitals model puts Boogieman's developer earnings at roughly $4β$39 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Killer ENT
Step into a nightmare in Boogieman. Escape the terrifying Boogieman or become the monster lurking in the shadows. Can you survive the night? PC, Phones, Tablets and Console
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 1.0% | 187 | 158.8K | ||
| β² 1.0% | 183 | 599.8K | ||
| β² 8.3% | 210 | 885K | ||
| β² 7.5% | 104 | 929.7K | ||
| β² 151.7% | 131 | 3.1M | ||
| βΌ 8.6% | 184 | 105.6M | ||
| β² 40.0% | 29 | 26.5K | ||
| β² 9.1% | 38 | 3.5M |
History since Sep 30, 2026. Data methodology.