Playing now
9
▲ 5.3% 24h average vs the day before
24h average
20
24h peak
29
7-day peak
55

Player count history

Concurrent players
I AM...?: concurrent players
Sampled players
last 24 hours
I AM...?: concurrent players299

I AM...? has 9 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 3, 2026 is 55, on Nov 8, 2026. Over the last 7 days it averaged 25 players. It has 6.3M lifetime visits and 44K likes.

Performance analysis

Measured on average concurrent players rather than a single spike, I AM...? is up 5.3% day over day, up 13.6% week over week.

I AM...? set its observed peak 4 days ago; its 7-day average is 45% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours2029▲ 5.3%
Last 7 days2555▲ 13.6%
Last 30 days2555—
Since Nov 3, 2026—5510 days tracked

Growth

Metric24h7d30d
Visits gained+6.5K+62.2K+73.4K
Favorites gained+176+1,447+1,677
Likes gained+27—
Dislikes gained+6—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
6,300,944
Favorites
181,914
Likes
44,09595.4% positive
Dislikes
2,110

Rankings

Live players#11,245 · Top 50%
24h peak#11,279 · Top 50%
Observed peak#16,223 · Top 50%
Total visits#9,237 · Top 25%
Favorites#5,493 · Top 25%
Rating#2,126 · Top 25%
In Adventure#437 of 1,314

Records

Observed peak55Nov 8, 2026
Best day for visits+12.2KNov 7, 2026
24h low9
Avg. session (est.)4 min
Tracked sinceNov 3, 2026
Days with recorded data10 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 11, 20262029+7.1K
Nov 10, 20261935+6.7K
Nov 9, 20262242+7.6K
Nov 8, 20263855+11.8K
Nov 7, 20263851+12.2K
Nov 6, 20262637+9.4K
Nov 5, 20262236+8K
Nov 4, 20262342+8.2K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.49 – $4.4
30 days at unchanged activity and assumptions
$15 – $130

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

I AM...?: total visits
Total visits
last 30 days
I AM...?: total visits6.3M6.2M

Compare I AM...?

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing I AM...? right now?

I AM...?'s latest recorded count is 9 concurrent players on Roblox, sampled at 2026-11-12 07:49 UTC. That is 55% below its average over the last 24 hours.

What is I AM...?'s highest recorded player count?

RoVitals began tracking I AM...? on November 3, 2026; its observed peak, the highest count sampled since then, is 55 on November 8, 2026; earlier peaks and peaks between samples may be higher.

How many visits does I AM...? have?

I AM...? has been played 6,300,944 times in total, 73,355 of them since RoVitals began tracking it on November 3, 2026.

How many likes does I AM...? have?

I AM...? has 44,095 likes and 2,110 dislikes on Roblox, 95.4% positive among recorded votes. It has 181,914 favorites. These are game totals, separate from its concurrent player count.

How much money does I AM...? make?

Roblox does not publish I AM...?'s earnings. The RoVitals illustrative model gives roughly $0.49–$4.4 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by Unhappier

You were never just the words they gave you. Break the labels, silence the noise, and rediscover the real you. Will you rise, or remain hidden behind what they called you? This game is not trying to hurt you. It was made to reflect the quiet struggles many carry and to remind you that you are not alone. ⚠️ Warning: This game contains sensitive themes and negative words. Not recommended if you're easily affected by that. ⚠️ Also, it’s poorly coded, so expect bugs and glitches along the way.

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History since Nov 3, 2026. Data methodology.