Car Crash Thing (CCT)
- Playing now
- 25
- ▲ 8.3% 24h average vs the day before
- 24h average
- 26
- 24h peak
- 40
- 7-day peak
- 61
Player count history
Concurrent playersCar Crash Thing (CCT) has 25 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 4, 2026 is 177, on Oct 16, 2026. Over the last 7 days it averaged 31 players, down 64.8% on the week before. It has 6.4M lifetime visits and 3.3K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Car Crash Thing (CCT) is up 8.3% day over day, down 64.8% week over week, up 5.7% over 30 days.
Car Crash Thing (CCT) set its observed peak 12 days ago; its 7-day average is 18% of that peak.
Over the last 14 days, Car Crash Thing (CCT) was usually busiest in the hour from 13:00 UTC, averaging 1.8× its quietest hour. Across the last 14 whole UTC days it averaged 34% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 26 | 40 | ▲ 8.3% |
| Last 7 days | 31 | 61 | ▼ 64.8% |
| Last 30 days | 74 | 177 | ▲ 5.7% |
| Since Sep 4, 2026 | — | 177 | 56 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.6K | +34K | +260.5K |
| Favorites gained | +5 | +46 | +592 |
| Likes gained | +2 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 6,407,808
- Favorites
- 11,000
- Likes
- 3,39786.4% positive
- Dislikes
- 534
Rankings
| Live players | #9,059 · Top 25% |
|---|---|
| 24h peak | #9,699 · Top 50% |
| Observed peak | #10,405 · Top 50% |
| Total visits | #8,679 · Top 25% |
| Favorites | #14,318 · Top 50% |
| Rating | #7,616 · Top 50% |
| In Simulation | #3,615 of 11,085 |
Records
| Observed peak | 177Oct 16, 2026 |
|---|---|
| Best day for visits | +16.6KOct 17, 2026 |
| 24h low | 14 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 4, 2026 |
| Days with recorded data | 56 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 28, 2026 | 24 | 35 | +3.9K |
| Oct 27, 2026 | 24 | 43 | +3.8K |
| Oct 26, 2026 | 26 | 46 | +4.3K |
| Oct 25, 2026 | 35 | 45 | +6.1K |
| Oct 24, 2026 | 35 | 53 | +6.2K |
| Oct 23, 2026 | 31 | 51 | +4.9K |
| Oct 22, 2026 | 37 | 61 | +5.7K |
| Oct 21, 2026 | 39 | 62 | +6.1K |
| Oct 20, 2026 | 45 | 75 | +7.1K |
| Oct 19, 2026 | 57 | 89 | +8.6K |
| Oct 18, 2026 | 90 | 144 | +13.9K |
| Oct 17, 2026 | 108 | 159 | +16.6K |
| Oct 16, 2026 | 112 | 177 | +15.8K |
| Oct 15, 2026 | 106 | 171 | +14.6K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $1.6 – $14
- 30 days at unchanged activity and assumptions
- $47 – $430
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Car Crash Thing (CCT)
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Car Crash Thing (CCT) right now?
Car Crash Thing (CCT)'s latest recorded count is 25 concurrent players on Roblox, sampled at 2026-10-29 06:32 UTC. That is 4% below its average over the last 24 hours.
What is Car Crash Thing (CCT)'s highest recorded player count?
RoVitals began tracking Car Crash Thing (CCT) on September 4, 2026; its observed peak, the highest count sampled since then, is 177 on October 16, 2026; earlier peaks and peaks between samples may be higher.
Is Car Crash Thing (CCT) growing or dying?
Over the past 7 days Car Crash Thing (CCT) averaged 31 concurrent players, down 64.8% on the 88 of the week before.
How many visits does Car Crash Thing (CCT) have?
Car Crash Thing (CCT) has been played 6,407,808 times in total, 260,478 of them in the past 30 days.
How many likes does Car Crash Thing (CCT) have?
Car Crash Thing (CCT) has 3,397 likes and 534 dislikes on Roblox, 86.4% positive among recorded votes. It has 11,000 favorites. These are game totals, separate from its concurrent player count.
How much money does Car Crash Thing (CCT) make?
Roblox does not publish Car Crash Thing (CCT)'s earnings. The RoVitals illustrative model gives roughly $1.6–$14 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by RCarCrash
>> this is NOT related to Crash Town Game Thing. >> VERY IMPORTANT: the game will inevitably be laggy. i can't fix that. if you want super smoooth physics, then this might not be what you're looking for. most of the physics is server-sided (which is intended). a temporary solution is to not spawn too many vehicles or join a server with less players (or a private server). >> controls work for both PC and Mobile. >> If your vehicle won't move even with the engine on, - jump out and enter it again - or respawn it (controls are usually regained 2.5 seconds after crashing.) >> models are NOT being released. >> join a private server for ability to spawn multiple vehicles.
More by RCarCrash
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 413 | 26.9M | 85% | ||
| 15 | 3.8M | 84% | ||
| 14 | 2M | 86% | ||
| 1 | 96.6K | 96% | ||
| 0 | 19.9M | 90% | ||
| 0 | 71.9K | 91% |
Scroll the table to explore more metrics →
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 12.7% | 75 | 54.5M | ||
| ▼ 14.7% | 52 | 21M | ||
| ▲ 17.1% | 76 | 43M | ||
| ▲ 1.6% | 99 | 23M | ||
| ▲ 5.8% | 311 | 12.4M | ||
| ▲ 0.0% | 55 | 4.7M | ||
| ▼ 20.0% | 19 | 8.5M | ||
| ▲ 0.0% | 30 | 5.5M |
Scroll the table to explore more metrics →
History since Sep 4, 2026. Data methodology.