Internet Tycoon
- Playing now
- 7
- βΌ 7.7% 24h average vs the day before
- 24h average
- 12
- 24h peak
- 21
- 7-day peak
- 168
Player count history
Concurrent playersInternet Tycoon has 7 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 23, 2026 is 198, on Nov 2, 2026. Over the last 7 days it averaged 60 players, down 11.8% on the week before. It has 84.7K lifetime visits and 203 likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Internet Tycoon is down 7.7% day over day, down 11.8% week over week, up 840.0% over 30 days. Its last-24h average (12) is 80.0% below its 7-day average (60).
Internet Tycoon set its observed peak 10 days ago; its 7-day average is 30% of that peak.
Over the last 14 days, Internet Tycoon was usually busiest in the hour from 18:00 UTC, averaging 4.9Γ its quietest hour. Across the last 14 whole UTC days it averaged 27% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 12 | 21 | βΌ 7.7% |
| Last 7 days | 60 | 168 | βΌ 11.8% |
| Last 30 days | 47 | 198 | β² 840.0% |
| Since Sep 23, 2026 | β | 198 | 52 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.3K | +27.2K | +75.9K |
| Favorites gained | +24 | +484 | +1,246 |
| Likes gained | +4 | β | |
| Dislikes gained | +8 | β | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 84,798
- Favorites
- 1,410
- Likes
- 20362.1% positive
- Dislikes
- 124
Rankings
| Live players | #12,937 Β· Top 50% |
|---|---|
| 24h peak | #12,368 Β· Top 50% |
| Observed peak | #11,810 Β· Top 50% |
| Total visits | #24,677 |
| Favorites | #22,966 |
| In Simulation | #5,240 of 13,277 |
Records
| Observed peak | 198Nov 2, 2026 |
|---|---|
| Best day for visits | +9.6KNov 2, 2026 |
| 24h low | 3 |
| Avg. session (est.) | 13 min |
| Tracked since | Sep 23, 2026 |
| Days with recorded data | 52 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 12, 2026 | 12 | 21 | +1.6K |
| Nov 11, 2026 | 16 | 31 | +1.9K |
| Nov 10, 2026 | 15 | 30 | +2.3K |
| Nov 9, 2026 | 26 | 46 | +3.2K |
| Nov 8, 2026 | 49 | 75 | +5.5K |
| Nov 7, 2026 | 59 | 82 | +6.6K |
| Nov 6, 2026 | 71 | 168 | +7.7K |
| Nov 5, 2026 | 63 | 162 | +7.4K |
| Nov 4, 2026 | 46 | 93 | +5.6K |
| Nov 3, 2026 | 56 | 115 | +7.4K |
| Nov 2, 2026 | 69 | 198 | +9.6K |
| Nov 1, 2026 | 57 | 114 | +6.7K |
| Oct 31, 2026 | 31 | 43 | +4.2K |
| Oct 30, 2026 | 12 | 36 | +1.8K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.73 β $6.6
- 30 days at unchanged activity and assumptions
- $22 β $200
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Internet Tycoon
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Internet Tycoon right now?
Internet Tycoon's latest recorded count is 7 concurrent players on Roblox, sampled at 2026-11-13 08:07 UTC. That is 42% below its average over the last 24 hours.
What is Internet Tycoon's highest recorded player count?
RoVitals began tracking Internet Tycoon on September 23, 2026; its observed peak, the highest count sampled since then, is 198 on November 2, 2026; earlier peaks and peaks between samples may be higher.
Is Internet Tycoon growing or dying?
Over the past 7 days Internet Tycoon averaged 60 concurrent players, down 11.8% on the 68 of the week before.
How many visits does Internet Tycoon have?
Internet Tycoon has been played 84,798 times in total, 75,944 of them in the past 30 days.
How many likes does Internet Tycoon have?
Internet Tycoon has 203 likes and 124 dislikes on Roblox, 62.1% positive among recorded votes. It has 1,410 favorites. These are game totals, separate from its concurrent player count.
How much money does Internet Tycoon make?
Roblox does not publish Internet Tycoon's earnings. The RoVitals illustrative model gives roughly $0.73β$6.6 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Beyond Average
Bring the internet to five wild islands. Lay cables, raise towers and build hubs, then keep the connection fast enough to grow tiny towns into skyscraper cities. π Connect every town, from Greenwick Island to the Moon π‘ Upgrade from copper to fiber to undersea cable, and launch satellites ποΈ Give buildings a good connection and watch them grow from huts to skyscrapers π§ Upgrade your hubs, tower range and plans to earn more from every user β οΈ Survive storms, sandstorms, blizzards, viruses, sharks and meteors Keep the whole world online, or watch it all go dark.
More by Beyond Average
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 44 | 944.8K | 69% | ||
| 19 | 1.3M | 85% | ||
| 0 | 578.6K | 66% | ||
| 0 | 7.7K | 81% | ||
| 0 | 6.2K | 68% | ||
| 0 | 5.5K | 58% |
Scroll the table to explore more metrics β
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| β² 0.0% | 17 | 403.9M | ||
| βΌ 18.8% | 20 | 173.8M | ||
| β² 0.0% | 13 | 41.5M | ||
| βΌ 14.3% | 12 | 9.3M | ||
| β² 13.3% | 25 | 16.3M | ||
| β² 25.0% | 10 | 608.3K | ||
| βΌ 18.2% | 14 | 300.1M | ||
| β² 16.7% | 28 | 32.9M |
Scroll the table to explore more metrics β
History since Sep 23, 2026. Data methodology.