Internet Tycoon
Since Sep 23, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Internet Tycoon is up 0.0% day over day.
Internet Tycoon set its observed peak 4 days ago; its 7-day average is 41% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β² 0.0% |
| Last 7 days | 9 | 22 | β |
| Last 30 days | 9 | 22 | β |
| Since Sep 23, 2026 | β | 22 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +22 | +6K | +5.3K |
| Favorites gained | +2 | +92 | +77 |
| Likes gained | +0 | 53.3% positive overall | |
| Dislikes gained | +0 | 24 π Β· 21 π | |
| Totals | 8.1K visits Β· 124 favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,384 Β· Top 50% |
| Observed peak | #10,516 Β· Top 50% |
| Total visits | #16,665 |
| Favorites | #16,293 |
Records
| Highest recorded CCU | 22 Β· Sep 23, 2026 |
| Best day for visits | +2.2K Β· Sep 25, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 60 min |
| Tracked since | Sep 23, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +22 |
| Sep 27, 2026 | 1 | 2 | +90 |
| Sep 26, 2026 | 7 | 18 | +873 |
| Sep 25, 2026 | 10 | 21 | +2.2K |
| Sep 24, 2026 | 10 | 22 | +2.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Internet Tycoon
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Internet Tycoon right now?
Internet Tycoon's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 11:37 UTC. That is 100% below its average over the last 24 hours.
What is Internet Tycoon's highest recorded player count?
RoVitals began tracking Internet Tycoon on September 23, 2026; the highest count sampled since then is 22 on September 23, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Internet Tycoon have?
Internet Tycoon has been played 8,059 times in total, 5,252 of them since RoVitals began tracking it on September 23, 2026.
How much money does Internet Tycoon make?
The RoVitals model puts Internet Tycoon's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Beyond Average
Bring the internet to five wild islands. Lay cables, raise towers and build hubs, then keep the connection fast enough to grow tiny towns into skyscraper cities. π Connect every town, from Greenwick Island to the Moon π‘ Upgrade from copper to fiber to undersea cable, and launch satellites ποΈ Give buildings a good connection and watch them grow from huts to skyscrapers π§ Upgrade your hubs, tower range and plans to earn more from every user β οΈ Survive storms, sandstorms, blizzards, viruses, sharks and meteors Keep the whole world online, or watch it all go dark.
More by Beyond Average
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 1,071 | 554.9K | 84% | ||
| 35 | 10.5K | 74% | ||
| 64 | 525.5K | 66% | ||
| 0 | 7.7K | 82% | ||
| 0 | 6K | 67% | ||
| 0 | 5.3K | 54% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 8 | 59.9M | ||
| βΌ 100.0% | 1 | 61.2M | ||
| β | 2 | 47.1M | ||
| β | 0 | 12.9M | ||
| β | 1 | 11.7M | ||
| βΌ 100.0% | 0 | 211.6M | ||
| βΌ 12.5% | 15 | 396.2K | ||
| βΌ 40.0% | 22 | 18.9M |
History since Sep 23, 2026. Data methodology.