π€ Steal a K-Pop Demon Hunter
#6,540Since Sep 27, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Steal a K-Pop Demon Hunter is down 12.1% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 29 | 57 | βΌ 12.1% |
| Last 7 days | 30 | 57 | β |
| Last 30 days | 30 | 57 | β |
| Since Sep 27, 2026 | β | 57 | 2 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +5.5K | +8.3K | +2.9K |
| Favorites gained | +463 | +700 | +299 |
| Likes gained | +6 | 94.6% positive overall | |
| Dislikes gained | +0 | 74,597 π Β· 4,272 π | |
| Totals | 35M visits Β· 3.1M favorites | ||
Rankings
| Live players | #6,540 Β· Top 50% |
| 24h peak | #7,269 Β· Top 50% |
| Observed peak | #9,088 Β· Top 50% |
| Total visits | #3,097 Β· Top 25% |
| Favorites | #542 Β· Top 5% |
| Rating | #1,801 Β· Top 25% |
| In Simulation | #2,381 of 5,885 |
Records
| Highest recorded CCU | 57 Β· Sep 27, 2026 |
| Best day for visits | +2.9K Β· Sep 28, 2026 |
| 24h low | 13 |
| Avg. session (est.) | 7 min |
| Tracked since | Sep 27, 2026 |
| Days with recorded data | 2 days of history |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Steal a K-Pop Demon Hunter
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Steal a K-Pop Demon Hunter right now?
Steal a K-Pop Demon Hunter's latest recorded count is 28 concurrent players on Roblox, sampled at 2026-09-28 15:32 UTC. That is 3% below its average over the last 24 hours.
What is Steal a K-Pop Demon Hunter's highest recorded player count?
RoVitals began tracking Steal a K-Pop Demon Hunter on September 27, 2026; the highest count sampled since then is 57 on September 27, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Steal a K-Pop Demon Hunter have?
Steal a K-Pop Demon Hunter has been played 35,042,777 times in total, 2,909 of them since RoVitals began tracking it on September 27, 2026.
How much money does Steal a K-Pop Demon Hunter make?
The RoVitals model puts Steal a K-Pop Demon Hunter's developer earnings at roughly $2β$16 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Bike Games Studios
π£οΈ Welcome to Steal a K-Pop Demon Hunter! π Like the game & join the group π Next Guaranteed Mythic K-Pop Hunter spawns at: 100 LIKES How to Play: πΉ Buy a K-Pop Demon Hunter πΉ Steal K-Pop Demon Hunters from other players πΉ Generate money over time πΉ Rebirth to boost progress πΉ Unlock slaps & gear to troll others! π» Playable on PC, Mobile, Console, and Tablet!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 11.1% | 52 | 642.2K | ||
| βΌ 37.1% | 48 | 2.6M | ||
| βΌ 28.1% | 61 | 17.5M | ||
| βΌ 16.5% | 117 | 46.3M | ||
| Superstar Mansion Tycoon by Like Nastya | βΌ 34.9% | 64 | 14.4M | |
| β² 28.6% | 29 | 2.2M | ||
| βΌ 28.6% | 15 | 3.1M | ||
| βΌ 30.8% | 22 | 25.7M |
History since Sep 27, 2026. Data methodology.