High School Life RP
#6,269Since Aug 11, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, High School Life RP is down 11.1% day over day, down 10.9% week over week, down 37.8% over 30 days.
High School Life RP set its observed peak 43 days ago; its 7-day average is 26% of that peak.
Over the last 14 days, High School Life RP was usually busiest in the hour from 21:00 UTC, averaging 2.4× its quietest hour. Across the last 14 whole UTC days it averaged 58% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 48 | 79 | ▼ 11.1% |
| Last 7 days | 41 | 81 | ▼ 10.9% |
| Last 30 days | 51 | 126 | ▼ 37.8% |
| Since Aug 11, 2026 | — | 160 | 49 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +6.4K | +43.8K | +215.9K |
| Favorites gained | +3 | +27 | +148 |
| Likes gained | +0 | 64.3% positive overall | |
| Dislikes gained | +0 | 353 👍 · 196 👎 | |
| Totals | 1.7M visits · 1.7K favorites | ||
Rankings
| Live players | #6,269 · Top 50% |
| 24h peak | #6,675 · Top 50% |
| Observed peak | #7,153 · Top 50% |
| Total visits | #9,859 · Top 50% |
| Favorites | #13,418 |
| In Roleplay & Avatar Sim | #499 of 892 |
Records
| Highest recorded CCU | 160 · Aug 15, 2026 |
| Best day for visits | +17.3K · Aug 16, 2026 |
| 24h low | 12 |
| Avg. session (est.) | 10 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 49 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 33 | 68 | +3.2K |
| Sep 27, 2026 | 51 | 81 | +8.5K |
| Sep 26, 2026 | 51 | 76 | +8.4K |
| Sep 25, 2026 | 35 | 62 | +5.7K |
| Sep 24, 2026 | 31 | 59 | +5.1K |
| Sep 23, 2026 | 31 | 50 | +5.3K |
| Sep 22, 2026 | 30 | 60 | +5K |
| Sep 21, 2026 | 39 | 75 | +6.3K |
| Sep 20, 2026 | 62 | 95 | +9.4K |
| Sep 19, 2026 | 55 | 83 | +8.7K |
| Sep 18, 2026 | 38 | 66 | +6.1K |
| Sep 17, 2026 | 33 | 63 | +5.3K |
| Sep 16, 2026 | 37 | 67 | +5.7K |
| Sep 15, 2026 | 34 | 71 | +5.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare High School Life RP
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing High School Life RP right now?
High School Life RP's latest recorded count is 47 concurrent players on Roblox, sampled at 2026-09-28 15:06 UTC. That is 2% below its average over the last 24 hours.
What is High School Life RP's highest recorded player count?
RoVitals began tracking High School Life RP on August 11, 2026; the highest count sampled since then is 160 on August 15, 2026; earlier peaks and peaks between samples may be higher.
Is High School Life RP growing or dying?
High School Life RP has declined 10.9% over the past 7 days, averaging 41 concurrent players against 46 the week before.
How many visits does High School Life RP have?
High School Life RP has been played 1,688,667 times in total, 215,941 of them in the past 30 days.
How much money does High School Life RP make?
The RoVitals model puts High School Life RP's developer earnings at roughly $1–$11 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by we got another new game ig
Welcome to High School Life RP
Similar Roleplay & Avatar Sim games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 10.2% | 253 | 39.5M | ||
| ▼ 27.8% | 189 | 7.6M | ||
| ▼ 11.0% | 133 | 389.4K | ||
| ▼ 47.1% | 149 | 1.9M | ||
| ▼ 30.0% | 70 | 9.8M | ||
| ▼ 5.9% | 101 | 1.4M | ||
| ▼ 47.4% | 24 | 67.2M | ||
| ▼ 29.4% | 27 | 12.3M |
History since Aug 11, 2026. Data methodology.