Rogue Lineage: PTDE
Since Aug 13, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Rogue Lineage: PTDE is up 0.0% day over day, down 81.3% week over week, down 72.0% over 30 days.
Rogue Lineage: PTDE set its observed peak 41 days ago; its 7-day average is under 1% of that peak.
Over the last 14 days, Rogue Lineage: PTDE was usually busiest in the hour from 17:00 UTC, averaging 3.2Γ its quietest hour. Across the last 14 whole UTC days it averaged 52% fewer players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β² 0.0% |
| Last 7 days | 6 | 22 | βΌ 81.3% |
| Last 30 days | 103 | 368 | βΌ 72.0% |
| Since Aug 13, 2026 | β | 734 | 45 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +107 | +2.8K | +160.1K |
| Favorites gained | +0 | +1 | +170 |
| Likes gained | +0 | 61.8% positive overall | |
| Dislikes gained | +0 | 470 π Β· 290 π | |
| Totals | 868K visits Β· 2.2K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,200 Β· Top 50% |
| Observed peak | #4,135 Β· Top 25% |
| Total visits | #11,235 Β· Top 50% |
| Favorites | #13,070 |
Records
| Highest recorded CCU | 734 Β· Aug 18, 2026 |
| Best day for visits | +86.8K Β· Aug 25, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 12 min |
| Tracked since | Aug 13, 2026 |
| Days with recorded data | 45 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 0 | +86 |
| Sep 27, 2026 | 1 | 2 | +168 |
| Sep 26, 2026 | 2 | 7 | +304 |
| Sep 25, 2026 | 2 | 12 | +244 |
| Sep 24, 2026 | 2 | 5 | +175 |
| Sep 23, 2026 | 5 | 11 | +541 |
| Sep 22, 2026 | 9 | 22 | +832 |
| Sep 21, 2026 | 12 | 22 | +1K |
| Sep 20, 2026 | 16 | 25 | +1.5K |
| Sep 19, 2026 | 20 | 40 | +1.8K |
| Sep 18, 2026 | 30 | 51 | +2.5K |
| Sep 17, 2026 | 28 | 49 | +2.3K |
| Sep 16, 2026 | 30 | 50 | +2.6K |
| Sep 15, 2026 | 40 | 69 | +3.5K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1.2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Rogue Lineage: PTDE
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Rogue Lineage: PTDE right now?
Rogue Lineage: PTDE's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 10:39 UTC. That is 100% below its average over the last 24 hours.
What is Rogue Lineage: PTDE's highest recorded player count?
RoVitals began tracking Rogue Lineage: PTDE on August 13, 2026; the highest count sampled since then is 734 on August 18, 2026; earlier peaks and peaks between samples may be higher.
Is Rogue Lineage: PTDE growing or dying?
Rogue Lineage: PTDE has declined 81.3% over the past 7 days, averaging 6 concurrent players against 32 the week before.
How many visits does Rogue Lineage: PTDE have?
Rogue Lineage: PTDE has been played 868,028 times in total, 160,124 of them in the past 30 days.
How much money does Rogue Lineage: PTDE make?
The RoVitals model puts Rogue Lineage: PTDE's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by RL: PTDE
(PTDE = Prepare to Die Edition) A Rogue Lineage mod I made with some buddies for fun. It features a huge map expansion and new content, such as new classes, new edicts, talents, class masteries, conquest, and more Game is not 1:1 with real rogue Credits can be found in game
Similar RPG games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 9.1% | 23 | 433.9M | ||
| βΌ 50.0% | 3 | 34.7M | ||
| β | 1 | 15.6M | ||
| β | 0 | 1.9M | ||
| βΌ 16.7% | 14 | 3.9M | ||
| βΌ 33.3% | 6 | 15.6M | ||
| β² 0.0% | 11 | 6M | ||
| βΌ 33.3% | 25 | 8.1M |
History since Aug 13, 2026. Data methodology.