Capybara Mine
Since Oct 4, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Capybara Mine is down 75.0% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 2 | 5 | ▼ 75.0% |
| Last 7 days | 9 | 33 | — |
| Last 30 days | 9 | 33 | — |
| Since Oct 4, 2026 | — | 33 | 3 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +279 | +5.1K | +3.1K |
| Favorites gained | +3 | +121 | +68 |
| Likes gained | +1 | 90.9% positive overall | |
| Dislikes gained | +0 | 40 👍 · 4 👎 | |
| Totals | 45.5K visits · 1K favorites | ||
Rankings
| Live players | — |
| 24h peak | #12,036 · Top 50% |
| Observed peak | #11,490 · Top 50% |
| Total visits | #17,646 |
| Favorites | #16,305 |
Records
| Highest recorded CCU | 33 · Oct 4, 2026 |
| Best day for visits | +2.6K · Oct 5, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 10 min |
| Tracked since | Oct 4, 2026 |
| Days with recorded data | 3 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 3 | 12 | +490 |
| Oct 5, 2026 | 9 | 26 | +2.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Capybara Mine
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Capybara Mine right now?
Capybara Mine's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-06 23:51 UTC. That is 100% below its average over the last 24 hours.
What is Capybara Mine's highest recorded player count?
RoVitals began tracking Capybara Mine on October 4, 2026; the highest count sampled since then is 33 on October 4, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Capybara Mine have?
Capybara Mine has been played 45,511 times in total, 3,093 of them since RoVitals began tracking it on October 4, 2026.
How much money does Capybara Mine make?
The RoVitals model puts Capybara Mine's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Dojo Empire
🦫 Capybaras. With jackhammers. And dynamite. 💥 Dig straight down, smash every block into gold, and build a crew of capybaras who never stop mining. How deep can YOU go? ⛏️ SMASH — Aim your pickaxe and break through layer after layer. Blocks crack, crumble and burst! 🦫 RECRUIT — Miners, jackhammers, dynamite throwers and more. They keep digging while you upgrade, shop, or just watch. 💎 POWER UP — Mine diamonds and grow a huge skill tree: faster swings, thunder strikes, shockwaves, even a GIANT capybara. 🏺 DISCOVER — Ancient relics are hidden deep underground. Every one you find is a permanent bonus. ♻️ REBIRTH — Dig deep enough, rebirth for Gems, and come back stronger every run. 🏆 COMPETE — Climb the global leaderboard, then open the player list and tap View to watch other mines live. 📱 PC, mobile and controller. Progress saves automatically. 🔄 New skills, relics and capybaras keep coming — 👍 Like and ⭐ Favorite to catch every update!
More by Dojo Empire
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 5,232 | 7.8M | 98% | ||
| 1,701 | 566.6K | 96% | ||
| 1,139 | 9.7M | 97% | ||
| 354 | 7.2M | 99% | ||
| 289 | 1M | 97% | ||
| 3 | 127.2K | 78% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 100.0% | 4 | 12M | ||
| — | 1 | 108M | ||
| — | 0 | 59.3M | ||
| ▲ 50.0% | 7 | 200.1M | ||
| ▼ 50.0% | 2 | 102.5M | ||
| ▲ 0.0% | 9 | 85.5M | ||
| ▼ 21.4% | 20 | 154.8M | ||
| ▼ 25.0% | 9 | 132.9M |
History since Oct 4, 2026. Data methodology.