[UPDATE] Humanlife 3: Civilization
#7,444Since Oct 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [UPDATE] Humanlife 3: Civilization is up 5.1% day over day.
[UPDATE] Humanlife 3: Civilization set its observed peak 3 days ago; its 7-day average is 43% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 62 | 109 | ▲ 5.1% |
| Last 7 days | 82 | 191 | — |
| Last 30 days | 78 | 191 | — |
| Since Oct 3, 2026 | — | 191 | 5 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.6K | +20.8K | +15.2K |
| Favorites gained | +32 | +158 | +121 |
| Likes gained | +4 | 76.7% positive overall | |
| Dislikes gained | +2 | 10,797 👍 · 3,278 👎 | |
| Totals | 5.3M visits · 71.8K favorites | ||
Rankings
| Live players | #7,444 · Top 50% |
| 24h peak | #6,067 · Top 25% |
| Observed peak | #7,722 · Top 50% |
| Total visits | #7,875 · Top 50% |
| Favorites | #6,658 · Top 25% |
| Rating | #9,406 |
| In RPG | #169 of 305 |
Records
| Highest recorded CCU | 191 · Oct 3, 2026 |
| Best day for visits | +6.9K · Oct 4, 2026 |
| 24h low | 12 |
| Avg. session (est.) | 25 min |
| Tracked since | Oct 3, 2026 |
| Days with recorded data | 5 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 49 | 85 | +848 |
| Oct 6, 2026 | 54 | 109 | +3.7K |
| Oct 5, 2026 | 55 | 101 | +3.7K |
| Oct 4, 2026 | 100 | 181 | +6.9K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1.2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [UPDATE] Humanlife 3: Civilization
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Humanlife 3: Civilization right now?
Humanlife 3: Civilization's latest recorded count is 21 concurrent players on Roblox, sampled at 2026-10-07 04:37 UTC. That is 66% below its average over the last 24 hours.
What is Humanlife 3: Civilization's highest recorded player count?
RoVitals began tracking Humanlife 3: Civilization on October 3, 2026; the highest count sampled since then is 191 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Humanlife 3: Civilization have?
Humanlife 3: Civilization has been played 5,339,657 times in total, 15,158 of them since RoVitals began tracking it on October 3, 2026.
How much money does Humanlife 3: Civilization make?
The RoVitals model puts Humanlife 3: Civilization's developer earnings at roughly $2–$20 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by HumanKind Studios
Humanlife 3: Civilization 🌍 is a multiplayer civilization simulator where every life shapes history. ------Private Servers--------------------------------------------------- Admin Console to play in creative mode and do events in private servers ------Description-------------------------------------------------------- Start in the Stone Age, give birth to 👶 real players, and pass on your legacy. Choose your path—🌾 farmer, 🛠 engineer, 🏹 warrior, or 💡 teacher—to help your people thrive. Work together to survive, grow, and advance through the ages, from stone tools to ⚙️ modern tech. Every generation leaves its mark—will yours lead your civilization to glory? 🏛✨
Similar RPG games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 17.1% | 67 | 1.2M | ||
| ▼ 9.7% | 54 | 53.4M | ||
| ▲ 2.9% | 62 | 1.9M | ||
| ▲ 8.3% | 25 | 240.4M | ||
| ▼ 7.7% | 21 | 632.6K | ||
| ▼ 2.2% | 143 | 18.9M | ||
| ▼ 29.0% | 45 | 39.6M | ||
| — | 0 | 345.2K |
History since Oct 3, 2026. Data methodology.