Race a Car
#10,171Since Sep 6, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Race a Car is down 33.3% day over day, down 25.0% week over week.
Race a Car set its observed peak 15 days ago; its 7-day average is 20% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 2 | 5 | ▼ 33.3% |
| Last 7 days | 3 | 7 | ▼ 25.0% |
| Last 30 days | 4 | 15 | — |
| Since Sep 6, 2026 | — | 15 | 23 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +216 | +2.5K | +12.6K |
| Favorites gained | +0 | +4 | +42 |
| Likes gained | +1 | 94.0% positive overall | |
| Dislikes gained | +0 | 1,947 👍 · 124 👎 | |
| Totals | 1.1M visits · 2.4K favorites | ||
Rankings
| Live players | #10,171 · Top 50% |
| 24h peak | #10,702 · Top 50% |
| Observed peak | #10,956 · Top 50% |
| Total visits | #10,724 · Top 50% |
| Favorites | #12,996 |
| Rating | #2,065 · Top 25% |
| In Simulation | #3,689 of 5,885 |
Records
| Highest recorded CCU | 15 · Sep 13, 2026 |
| Best day for visits | +963 · Sep 13, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 13 min |
| Tracked since | Sep 6, 2026 |
| Days with recorded data | 23 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 2 | 5 | +138 |
| Sep 27, 2026 | 2 | 5 | +399 |
| Sep 26, 2026 | 4 | 7 | +614 |
| Sep 25, 2026 | 2 | 4 | +309 |
| Sep 24, 2026 | 3 | 6 | +403 |
| Sep 23, 2026 | 2 | 5 | +291 |
| Sep 22, 2026 | 2 | 6 | +316 |
| Sep 21, 2026 | 2 | 5 | +451 |
| Sep 20, 2026 | 2 | 8 | +547 |
| Sep 19, 2026 | 4 | 11 | +769 |
| Sep 18, 2026 | 4 | 8 | +570 |
| Sep 17, 2026 | 3 | 6 | +614 |
| Sep 16, 2026 | 4 | 8 | +558 |
| Sep 15, 2026 | 3 | 8 | +595 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Race a Car
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Race a Car right now?
Race a Car's latest recorded count is 1 concurrent players on Roblox, sampled at 2026-09-28 15:16 UTC. That is 50% below its average over the last 24 hours.
What is Race a Car's highest recorded player count?
RoVitals began tracking Race a Car on September 6, 2026; the highest count sampled since then is 15 on September 13, 2026; earlier peaks and peaks between samples may be higher.
Is Race a Car growing or dying?
Race a Car has declined 25.0% over the past 7 days, averaging 3 concurrent players against 4 the week before.
How many visits does Race a Car have?
Race a Car has been played 1,128,586 times in total, 12,552 of them since RoVitals began tracking it on September 6, 2026.
How much money does Race a Car make?
The RoVitals model puts Race a Car's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Habit Games!
Race A Car 🏎️ 📦Open Crates to get Cars 💸Collect cash from completing races ⭐Collect all the cars! ✨Upgrade your tracks and your cars! 💸Your Cars keep earning cash when you're offline! 💸 Updates every week! Premium players get +20% CASH 🎁 Use Code "welcome" for free items! 👍 CODE AT 1000 LIKES! ❤️❤️
More by Habit Games!
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 377 | 21.6M | 98% | ||
| 256 | 14.1M | 98% | ||
| 231 | 21.6M | 98% | ||
| 215 | 10.2M | 98% | ||
| 125 | 238.1K | 97% | ||
| 194 | 119.8M | 91% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| — | 2 | 47.1M | ||
| — | 2 | 40.2M | ||
| ▲ 0.0% | 9 | 4.4M | ||
| ▼ 25.0% | 10 | 6.4M | ||
| ▼ 16.7% | 13 | 19.9M | ||
| ▼ 33.3% | 8 | 1.2M | ||
| ▼ 33.3% | 8 | 11.1M | ||
| ▼ 11.1% | 18 | 9.9M |
History since Sep 6, 2026. Data methodology.