1 Kill = 1 Armor!
#6,695FallingSince Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, 1 Kill = 1 Armor! is down 7.9% day over day. Its last-24h average (35) is 27.1% below its 7-day average (48).
1 Kill = 1 Armor! set its observed peak 3 days ago; its 7-day average is 48% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 35 | 67 | ▼ 7.9% |
| Last 7 days | 48 | 99 | — |
| Last 30 days | 46 | 99 | — |
| Since Sep 30, 2026 | — | 99 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +6.1K | +59.6K | +59.2K |
| Favorites gained | +7 | +76 | +76 |
| Likes gained | +3 | 45.1% positive overall | |
| Dislikes gained | +4 | 6,281 👍 · 7,645 👎 | |
| Totals | 10.2M visits · 10.5K favorites | ||
Rankings
| Live players | #6,695 · Top 25% |
| 24h peak | #7,192 · Top 50% |
| Observed peak | #9,255 · Top 50% |
| Total visits | #6,249 · Top 25% |
| Favorites | #11,708 · Top 50% |
| Rating | #12,469 |
| In Action | #475 of 952 |
Records
| Highest recorded CCU | 99 · Oct 4, 2026 |
| Best day for visits | +12.6K · Oct 4, 2026 |
| 24h low | 13 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 31 | 67 | +4.9K |
| Oct 6, 2026 | 38 | 63 | +7K |
| Oct 5, 2026 | 37 | 89 | +7.6K |
| Oct 4, 2026 | 62 | 99 | +12.6K |
| Oct 3, 2026 | 46 | 73 | +9.5K |
| Oct 2, 2026 | 44 | 96 | +8.5K |
| Oct 1, 2026 | 47 | 87 | +9.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare 1 Kill = 1 Armor!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing 1 Kill = 1 Armor! right now?
1 Kill = 1 Armor!'s latest recorded count is 41 concurrent players on Roblox, sampled at 2026-10-07 19:09 UTC. That is 17% above its average over the last 24 hours.
What is 1 Kill = 1 Armor!'s highest recorded player count?
RoVitals began tracking 1 Kill = 1 Armor! on September 30, 2026; the highest count sampled since then is 99 on October 4, 2026; earlier peaks and peaks between samples may be higher.
How many visits does 1 Kill = 1 Armor! have?
1 Kill = 1 Armor! has been played 10,155,903 times in total, 59,154 of them since RoVitals began tracking it on September 30, 2026.
How much money does 1 Kill = 1 Armor! make?
The RoVitals model puts 1 Kill = 1 Armor!'s developer earnings at roughly $1–$10 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by GuildCat Games
⚔️ Fight in the Pit ⚔️ ⭐ 1 Kill = 1 Armor! ⚔️ Jump into the pit, slay your opponents, and grow stronger with every kill! 👍 Like the game & join the group!
More by GuildCat Games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 2,514 | 3M | 88% | ||
| 0 | 108.3K | 56% | ||
| 1 | 586.2K | 91% | ||
| 0 | 54 | 100% |
Similar Action games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 5.7% | 119 | 57M | ||
| ▼ 13.2% | 63 | 37.3M | ||
| ▲ 17.2% | 56 | 49.2K | ||
| ▼ 4.7% | 60 | 51.7M | ||
| ▲ 2.4% | 64 | 7.3M | ||
| ▼ 10.7% | 76 | 33.9M | ||
| ▼ 12.5% | 16 | 1.7M | ||
| ▲ 100.0% | 8 | 6.3M |
History since Sep 30, 2026. Data methodology.