Flicker π‘
#2,056Since Sep 25, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Flicker is down 13.2% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 776 | 1,197 | βΌ 13.2% |
| Last 7 days | 807 | 1,197 | β |
| Last 30 days | 784 | 1,197 | β |
| Since Sep 25, 2026 | β | 1,197 | 4 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +74.1K | +221.2K | +221.2K |
| Favorites gained | +143 | +399 | +399 |
| Likes gained | +54 | 92.0% positive overall | |
| Dislikes gained | +1 | 614,192 π Β· 53,771 π | |
| Totals | 868.4M visits Β· 2.3M favorites | ||
Rankings
| Live players | #2,056 Β· Top 10% |
| 24h peak | #1,776 Β· Top 10% |
| Observed peak | #3,245 Β· Top 25% |
| Total visits | #205 Β· Top 1% |
| Favorites | #738 Β· Top 5% |
| Rating | #3,093 Β· Top 50% |
| In Survival | #244 of 1,575 |
Records
| Highest recorded CCU | 1,197 Β· Sep 27, 2026 |
| Best day for visits | +93.3K Β· Sep 27, 2026 |
| 24h low | 389 |
| Avg. session (est.) | 14 min |
| Tracked since | Sep 25, 2026 |
| Days with recorded data | 4 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 584 | 998 | +41.9K |
| Sep 27, 2026 | 889 | 1,197 | +93.3K |
| Sep 26, 2026 | 795 | 1,094 | +85.9K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Flicker
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Flicker right now?
Flicker's latest recorded count is 489 concurrent players on Roblox, sampled at 2026-09-28 15:55 UTC. That is 37% below its average over the last 24 hours.
What is Flicker's highest recorded player count?
RoVitals began tracking Flicker on September 25, 2026; the highest count sampled since then is 1,197 on September 27, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Flicker have?
Flicker has been played 868,432,527 times in total, 221,170 of them since RoVitals began tracking it on September 25, 2026.
How much money does Flicker make?
The RoVitals model puts Flicker's developer earnings at roughly $24β$212 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by JJ Studios
UPDATE 4.4 - New Black Creek House map! ποΈ This modest house sits on a quiet street. The neighbors always see people going in, but never see them coming out... - New Party system to play with friends! π€ You can now join a party with your friends in the lobby to guarantee that you queue into the same match together. - New Twin Whisper ability! π€« Twins can toggle a Whisper mode that shows messages only to their Twin. FULL UPDATE LOG: https://devforum.roblox.com/t/1188352 flick... flick... When the lights go out, the murderer strikes. Flicker is a social deduction game where you must use clues and intuition to eliminate your enemies. Everyone has a hidden ability, but not everyone may be telling the truth about what theirs is. Interrogate suspects, tell fates, protect others, point fingers, help the killer evade capture... or be the killer everyone is searching for.
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 12.6% | 877 | 108.5M | ||
| βΌ 10.4% | 1,080 | 88.7M | ||
| βΌ 31.6% | 719 | 36M | ||
| βΌ 33.3% | 1,492 | 2.4M | ||
| βΌ 31.0% | 828 | 54M | ||
| βΌ 17.0% | 1,154 | 45.5M | ||
| βΌ 28.1% | 262 | 83.9M | ||
| βΌ 21.5% | 288 | 219.1M |
History since Sep 25, 2026. Data methodology.