🎶 KPOP Demon Hunters Elevator 🎶
- Playing now
- 222
- ▲ 18.4% 24h average vs the day before
- 24h average
- 225
- 24h peak
- 331
- 7-day peak
- 415
Player count history
Concurrent playersKPOP Demon Hunters Elevator has 222 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 13, 2026 is 1,169, on Aug 17, 2026. Over the last 30 days it averaged 275 players, down 42.8% on the 30 days before. It has 58.7M lifetime visits and 1.9K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, KPOP Demon Hunters Elevator is up 18.4% day over day, down 12.2% week over week, down 42.8% over 30 days.
KPOP Demon Hunters Elevator set its observed peak 86 days ago; its 7-day average is 20% of that peak.
Over the last 14 days, KPOP Demon Hunters Elevator was usually busiest in the hour from 16:00 UTC, averaging 1.7× its quietest hour. Across the last 14 whole UTC days it averaged 21% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 225 | 331 | ▲ 18.4% |
| Last 7 days | 231 | 415 | ▼ 12.2% |
| Last 30 days | 275 | 533 | ▼ 42.8% |
| Since Aug 13, 2026 | — | 1,169 | 92 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +33.2K | +263.6K | +1.3M |
| Favorites gained | +3,500 | +29,213 | +140,523 |
| Likes gained | +1 | — | |
| Dislikes gained | +2 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 58,725,826
- Favorites
- 7,930,325
- Likes
- 1,96864.1% positive
- Dislikes
- 1,104
Rankings
| Live players | #4,030 · Top 10% |
|---|---|
| 24h peak | #4,309 · Top 10% |
| Observed peak | #5,744 · Top 25% |
| Total visits | #2,590 · Top 10% |
| Favorites | #183 · Top 1% |
| Rating | #15,567 |
| In Party & Casual | #213 of 1,574 |
Records
| Observed peak | 1,169Aug 17, 2026 |
|---|---|
| Best day for visits | +127.9KAug 17, 2026 |
| 24h low | 140 |
| Avg. session (est.) | 9 min |
| Tracked since | Aug 13, 2026 |
| Days with recorded data | 92 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 220 | 331 | +36.5K |
| Nov 10, 2026 | 178 | 280 | +29.4K |
| Nov 9, 2026 | 221 | 356 | +36.5K |
| Nov 8, 2026 | 278 | 415 | +47.5K |
| Nov 7, 2026 | 265 | 379 | +45.7K |
| Nov 6, 2026 | 240 | 317 | +37.8K |
| Nov 5, 2026 | 202 | 280 | +33K |
| Nov 4, 2026 | 214 | 345 | +33.6K |
| Nov 3, 2026 | 233 | 367 | +37.9K |
| Nov 2, 2026 | 270 | 379 | +42.6K |
| Nov 1, 2026 | 290 | 439 | +49.5K |
| Oct 31, 2026 | 301 | 428 | +51.5K |
| Oct 30, 2026 | 288 | 404 | +47.5K |
| Oct 29, 2026 | 283 | 381 | +47.3K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $3.4 – $31
- 30 days at unchanged activity and assumptions
- $100 – $920
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.5 earned Robux per player-hour. Formula and limitations.
Visits history
Compare KPOP Demon Hunters Elevator
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing KPOP Demon Hunters Elevator right now?
KPOP Demon Hunters Elevator's latest recorded count is 222 concurrent players on Roblox, sampled at 2026-11-12 12:13 UTC. That is 1% below its average over the last 24 hours.
What is KPOP Demon Hunters Elevator's highest recorded player count?
RoVitals began tracking KPOP Demon Hunters Elevator on August 13, 2026; its observed peak, the highest count sampled since then, is 1,169 on August 17, 2026; earlier peaks and peaks between samples may be higher.
Is KPOP Demon Hunters Elevator growing or dying?
Over the past 7 days KPOP Demon Hunters Elevator averaged 231 concurrent players, down 12.2% on the 263 of the week before. Over the past 30 days it averaged 275, down 42.8% on the 481 of the 30 days before.
How many visits does KPOP Demon Hunters Elevator have?
KPOP Demon Hunters Elevator has been played 58,725,826 times in total, 1,301,065 of them in the past 30 days.
How many likes does KPOP Demon Hunters Elevator have?
KPOP Demon Hunters Elevator has 1,968 likes and 1,104 dislikes on Roblox, 64.1% positive among recorded votes. It has 7,930,325 favorites. These are game totals, separate from its concurrent player count.
How much money does KPOP Demon Hunters Elevator make?
Roblox does not publish KPOP Demon Hunters Elevator's earnings. The RoVitals illustrative model gives roughly $3.4–$31 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Nuvem passageira
👋 Welcome to the KPOP Demon Hunters Elevator! ⭐KPOP Demon Hunters Elevator is a game you won't get bored with! Hundreds of interesting floors, minigames, references and various easter eggs! What are you waiting for? Come in quickly! 🤔Could you face the floors? 💗 Like if you enjoyed and have fun with friends!
More by Nuvem passageira
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 931.5K | 45% | ||
| 0 | 139.7K | 57% | ||
| 0 | 2.1M | 58% | ||
| 0 | 491.8K | 61% | ||
| 0 | 297.7K | 67% | ||
| 0 | 42.6K | 46% |
Scroll the table to explore more metrics →
Similar Party & Casual games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 9.9% | 281 | 36.4M | ||
| ▲ 23.0% | 435 | 187.6K | ||
| ▲ 1.7% | 479 | 5.2M | ||
| ▲ 3.8% | 224 | 136.1M | ||
| ▲ 84.8% | 763 | 131.5K | ||
| ▼ 1.1% | 278 | 998.5K | ||
| ▲ 11.4% | 163 | 1.3M | ||
| ▼ 3.8% | 70 | 9.6M |
Scroll the table to explore more metrics →
History since Aug 13, 2026. Data methodology.