Playing now
256
▲ 37.4% 24h average vs the day before
24h average
312
24h peak
643
7-day peak
659

Player count history

Concurrent players
Chomp & Grow!: concurrent players
Sampled players
last 24 hours
Chomp & Grow!: concurrent players643154

Chomp & Grow! has 256 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 11, 2026 is 659, on Nov 11, 2026. It has 325.9K lifetime visits and 51 likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Chomp & Grow! is up 37.4% day over day. Its last-24h average (312) is 11.0% above its 7-day average (281).

Player counts by period

PeriodAveragePeakChange
Last 24 hours312643▲ 37.4%
Last 7 days281659—
Last 30 days280659—
Since Nov 11, 2026—6593 days tracked

Growth

Metric24h7d30d
Visits gained+50.6K+74.3K+74.3K
Favorites gained+122+183+183
Likes gained+8—
Dislikes gained+13—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
325,901
Favorites
849
Likes
5148.1% positive
Dislikes
55

Rankings

Live players#3,953 · Top 10%
24h peak#2,811 · Top 10%
Observed peak#7,640 · Top 25%
Total visits#20,503 · Top 50%
Favorites#24,411
In Roleplay & Avatar Sim#230 of 1,280

Records

Observed peak659Nov 11, 2026
Best day for visits+51.1KNov 12, 2026
24h low154
Avg. session (est.)8 min
Tracked sinceNov 11, 2026
Days with recorded data3 days of history
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$7.6 – $68
30 days at unchanged activity and assumptions
$230 – $2,000

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

Chomp & Grow!: total visits
Total visits
last 30 days
Chomp & Grow!: total visits324.8K251.2K

Compare Chomp & Grow!

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Chomp & Grow! right now?

Chomp & Grow!'s latest recorded count is 256 concurrent players on Roblox, sampled at 2026-11-13 12:33 UTC. That is 18% below its average over the last 24 hours.

What is Chomp & Grow!'s highest recorded player count?

RoVitals began tracking Chomp & Grow! on November 11, 2026; its observed peak, the highest count sampled since then, is 659 on November 11, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Chomp & Grow! have?

Chomp & Grow! has been played 325,901 times in total, 74,342 of them since RoVitals began tracking it on November 11, 2026.

How many likes does Chomp & Grow! have?

Chomp & Grow! has 51 likes and 55 dislikes on Roblox, 48.1% positive among recorded votes. It has 849 favorites. These are game totals, separate from its concurrent player count.

How much money does Chomp & Grow! make?

Roblox does not publish Chomp & Grow!'s earnings. The RoVitals illustrative model gives roughly $7.6–$68 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by Chomp & Grow!

🐛 Too many legs? Never enough snacks! CHOMP food. GROW longer. CHASE your friends! Think you’re too small? Sneak behind a giant and bite its tail! 😈 🍔 Gobble up food and stretch into a longer crawler! 🦷 Bite tails and scramble for the XP drops! 🃏 Pick cards to power up your playstyle! ☄️ Watch out for meteors, fog, and screaming friends on the run! ✨ Show off your skins and trails! Big crawler. Tiny crawler. Everyone’s got a tail. Come take a bite!

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History since Nov 11, 2026. Data methodology.