[🏝️] Collector Isles
#10,212Since Aug 12, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Collector Isles is up 0.0% day over day, down 50.0% week over week, down 90.7% over 30 days.
Collector Isles set its observed peak 44 days ago; its 7-day average is under 1% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | ▲ 0.0% |
| Last 7 days | 1 | 4 | ▼ 50.0% |
| Last 30 days | 7 | 27 | ▼ 90.7% |
| Since Aug 12, 2026 | — | 375 | 48 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +59 | +766 | +12.4K |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | 87.9% positive overall | |
| Dislikes gained | +0 | 1,732 👍 · 239 👎 | |
| Totals | 517.9K visits · 1.7K favorites | ||
Rankings
| Live players | #10,212 · Top 50% |
| 24h peak | #11,305 · Top 50% |
| Observed peak | #5,449 · Top 25% |
| Total visits | #12,119 |
| Favorites | #13,449 |
| Rating | #4,885 · Top 50% |
| In Simulation | #3,702 of 5,900 |
Records
| Highest recorded CCU | 375 · Aug 14, 2026 |
| Best day for visits | +9.2K · Aug 14, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 24 min |
| Tracked since | Aug 12, 2026 |
| Days with recorded data | 48 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +59 |
| Sep 27, 2026 | 1 | 2 | +127 |
| Sep 26, 2026 | 1 | 2 | +113 |
| Sep 25, 2026 | 1 | 2 | +143 |
| Sep 24, 2026 | 1 | 3 | +74 |
| Sep 23, 2026 | 1 | 2 | +106 |
| Sep 22, 2026 | 1 | 4 | +171 |
| Sep 21, 2026 | 1 | 2 | +48 |
| Sep 20, 2026 | 1 | 3 | +118 |
| Sep 19, 2026 | 2 | 6 | +213 |
| Sep 18, 2026 | 3 | 4 | +255 |
| Sep 17, 2026 | 3 | 5 | +257 |
| Sep 16, 2026 | 2 | 3 | +217 |
| Sep 15, 2026 | 3 | 3 | +265 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Collector Isles
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Collector Isles right now?
Collector Isles's latest recorded count is 1 concurrent players on Roblox, sampled at 2026-09-28 17:33 UTC. That is in line with its average over the last 24 hours.
What is Collector Isles's highest recorded player count?
RoVitals began tracking Collector Isles on August 12, 2026; the highest count sampled since then is 375 on August 14, 2026; earlier peaks and peaks between samples may be higher.
Is Collector Isles growing or dying?
Collector Isles has declined 50.0% over the past 7 days, averaging 1 concurrent players against 2 the week before.
How many visits does Collector Isles have?
Collector Isles has been played 517,905 times in total, 12,446 of them in the past 30 days.
How much money does Collector Isles make?
The RoVitals model puts Collector Isles's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Glugo Labs
Collector Isles isn’t your average RNG game. Discover new islands, build your collection, and take part in a well-established economy where item values are shaped by real trades and ruled by the community. With weekly updates and community-voted content, the game keeps evolving around its players. Made with the community, for the community.
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 50.0% | 2 | 18.2M | ||
| ▼ 16.7% | 10 | 36.5M | ||
| ▲ 100.0% | 4 | 19.1M | ||
| ▲ 0.0% | 2 | 10.4M | ||
| ▼ 50.0% | 5 | 13.5M | ||
| ▼ 25.0% | 7 | 27.4M | ||
| ▼ 25.0% | 16 | 6.3M | ||
| ▼ 25.0% | 19 | 50M |
History since Aug 12, 2026. Data methodology.