Project: Afternight
- Playing now
- 992
- ▼ 9.0% 24h average vs the day before
- 24h average
- 1,349
- 24h peak
- 2,056
- 7-day peak
- 7,316
Player count history
Concurrent playersProject: Afternight has 992 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 9,346, on Aug 28, 2026. Over the last 30 days it averaged 1,190 players, down 0.1% on the 30 days before. It has 63.6M lifetime visits and 100.1K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Project: Afternight is down 9.0% day over day, up 57.5% week over week, down 0.1% over 30 days.
Project: Afternight set its observed peak 76 days ago; its 7-day average is 18% of that peak.
Over the last 14 days, Project: Afternight was usually busiest in the hour from 23:00 UTC, averaging 2.8× its quietest hour. Across the last 14 whole UTC days it averaged 52% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1,349 | 2,056 | ▼ 9.0% |
| Last 7 days | 1,668 | 7,316 | ▲ 57.5% |
| Last 30 days | 1,190 | 7,316 | ▼ 0.1% |
| Since Aug 11, 2026 | — | 9,346 | 95 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +105.7K | +1.1M | +3.1M |
| Favorites gained | +307 | +2,307 | +6,254 |
| Likes gained | +145 | — | |
| Dislikes gained | +7 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 63,670,240
- Favorites
- 217,780
- Likes
- 100,13091.3% positive
- Dislikes
- 9,590
Rankings
| Live players | #1,605 · Top 5% |
|---|---|
| 24h peak | #1,114 · Top 5% |
| Observed peak | #1,142 · Top 5% |
| Total visits | #2,437 · Top 10% |
| Favorites | #4,965 · Top 25% |
| Rating | #5,236 · Top 50% |
| In Action | #140 of 1,559 |
Records
| Observed peak | 9,346Aug 28, 2026 |
|---|---|
| Best day for visits | +285.4KAug 29, 2026 |
| 24h low | 643 |
| Avg. session (est.) | 18 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 95 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 12, 2026 | 1,258 | 2,105 | +111.8K |
| Nov 11, 2026 | 1,460 | 2,098 | +133.7K |
| Nov 10, 2026 | 1,288 | 2,165 | +118.5K |
| Nov 9, 2026 | 1,433 | 2,669 | +130.8K |
| Nov 8, 2026 | 2,612 | 5,167 | +238.6K |
| Nov 7, 2026 | 1,716 | 7,316 | +221.4K |
| Nov 6, 2026 | 983 | 1,596 | +90.8K |
| Nov 5, 2026 | 841 | 1,356 | +81.8K |
| Nov 4, 2026 | 821 | 1,316 | +73.8K |
| Nov 3, 2026 | 883 | 1,396 | +85.9K |
| Nov 2, 2026 | 888 | 1,373 | +85.9K |
| Nov 1, 2026 | 1,110 | 1,556 | +107.7K |
| Oct 31, 2026 | 1,216 | 1,774 | +119.1K |
| Oct 30, 2026 | 1,080 | 1,569 | +101.5K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $41 – $370
- 30 days at unchanged activity and assumptions
- $1,200 – $11,000
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Project: Afternight
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Project: Afternight right now?
Project: Afternight's latest recorded count is 992 concurrent players on Roblox, sampled at 2026-11-13 11:56 UTC. That is 26% below its average over the last 24 hours.
What is Project: Afternight's highest recorded player count?
RoVitals began tracking Project: Afternight on August 11, 2026; its observed peak, the highest count sampled since then, is 9,346 on August 28, 2026; earlier peaks and peaks between samples may be higher.
Is Project: Afternight growing or dying?
Over the past 7 days Project: Afternight averaged 1,668 concurrent players, up 57.5% on the 1,059 of the week before. Over the past 30 days it averaged 1,190, down 0.1% on the 1,191 of the 30 days before. The weekly and monthly changes point in opposite directions.
How many visits does Project: Afternight have?
Project: Afternight has been played 63,670,240 times in total, 3,098,713 of them in the past 30 days.
How many likes does Project: Afternight have?
Project: Afternight has 100,130 likes and 9,590 dislikes on Roblox, 91.3% positive among recorded votes. It has 217,780 favorites. These are game totals, separate from its concurrent player count.
How much money does Project: Afternight make?
Roblox does not publish Project: Afternight's earnings. The RoVitals illustrative model gives roughly $41–$370 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Dawndreamer Studios
[ ⚠️ THIS IS A BETA RELEASE! This game is still in active development, and not fully polished. ] [ ⚠️ WARNING: This game has flashing lights, screen shakes and jumpscares! ] Beatbox game, what else? Project: Afternight is a casual, heavily customizable rhythm game inspired by Friday Night Funkin' (FNF), and its mods, with content from other games/media available as well. Get on a speaker to battle other players on nearly 4,000 different songs across several difficulties. Best played on desktop, but mobile and console are also supported. Join the community for news and sneak peeks! - Credits to The Funkin' Crew for the original Friday Night Funkin' assets. - Credits to various mod authors & musicians used can be seen in-game. This game is not associated with SEGA, Konami, Behaviour Interactive, Ghost Ship Games, Steel Wool Studios, Ubisoft, Epic Games, EA, Capcom, Project Moon or any other brands mentioned in-game. All rights go to the mentioned.
More by Dawndreamer Studios
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|---|---|---|---|---|
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History since Aug 11, 2026. Data methodology.