GET OUT [PVP]
#7,198FallingSince Oct 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, GET OUT [PVP] is down 20.0% day over day. Its last-24h average (48) is 17.2% below its 7-day average (58).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 48 | 72 | βΌ 20.0% |
| Last 7 days | 58 | 119 | β |
| Last 30 days | 55 | 119 | β |
| Since Oct 3, 2026 | β | 119 | 5 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +7.3K | +33K | +32.5K |
| Favorites gained | +179 | +789 | +768 |
| Likes gained | +11 | 70.5% positive overall | |
| Dislikes gained | +9 | 12,227 π Β· 5,122 π | |
| Totals | 3.2M visits Β· 60.7K favorites | ||
Rankings
| Live players | #7,198 Β· Top 50% |
| 24h peak | #7,072 Β· Top 50% |
| Observed peak | #8,833 Β· Top 50% |
| Total visits | #9,317 Β· Top 50% |
| Favorites | #7,143 Β· Top 50% |
| Rating | #10,713 |
| In Survival | #721 of 1,895 |
Records
| Highest recorded CCU | 119 Β· Oct 5, 2026 |
| Best day for visits | +10.8K Β· Oct 4, 2026 |
| 24h low | 22 |
| Avg. session (est.) | 9 min |
| Tracked since | Oct 3, 2026 |
| Days with recorded data | 5 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 41 | 72 | +4.5K |
| Oct 6, 2026 | 49 | 108 | +8.3K |
| Oct 5, 2026 | 54 | 119 | +9K |
| Oct 4, 2026 | 63 | 90 | +10.8K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare GET OUT [PVP]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing GET OUT right now?
GET OUT's latest recorded count is 39 concurrent players on Roblox, sampled at 2026-10-07 15:30 UTC. That is 19% below its average over the last 24 hours.
What is GET OUT's highest recorded player count?
RoVitals began tracking GET OUT on October 3, 2026; the highest count sampled since then is 119 on October 5, 2026; earlier peaks and peaks between samples may be higher.
How many visits does GET OUT have?
GET OUT has been played 3,172,061 times in total, 32,462 of them since RoVitals began tracking it on October 3, 2026.
How much money does GET OUT make?
The RoVitals model puts GET OUT's developer earnings at roughly $1β$13 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by DEVIL'S EYE CORPORACIJA
You weren't meant to survive. You have to GET OUT. A 2000s retro extraction shooter. You know what you have to do. Deploy, loot, and shoot your way to GET OUT. - PvPvE extraction runs - Guns, attachments, armor, skins - Helicopters and drivable vehicles - Arcadey systems with a grounded sense of realism - NO HUNGER, NO STAMINA, AND NO ZOMBIES This is a solo project still in infancy. GET OUT is visually inspired by titles such as DRIV3R (2004) and SWAT 3 (1999). It is not for sale. (PS - I am the guy on the thumbnails. Yes I am a LARPer)
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 29.2% | 61 | 137.6K | ||
| β² 127.3% | 46 | 63.3K | ||
| β² 11.1% | 53 | 977.2K | ||
| β² 15.8% | 65 | 20.5M | ||
| β² 0.0% | 40 | 2.1M | ||
| β² 15.6% | 64 | 1.3M | ||
| βΌ 10.0% | 16 | 29.1M | ||
| β² 16.7% | 13 | 4.1M |
History since Oct 3, 2026. Data methodology.