Trains Of Indonesia 2
#3,931FallingSince Aug 22, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Trains Of Indonesia 2 is down 10.3% day over day, down 1.1% week over week, down 45.9% over 30 days. Its last-24h average (78) is 12.4% below its 7-day average (89).
Trains Of Indonesia 2 set its observed peak 44 days ago; its 7-day average is 15% of that peak.
Over the last 14 days, Trains Of Indonesia 2 was usually busiest in the hour from 06:00 UTC, averaging 36.1× its quietest hour. Across the last 14 whole UTC days it averaged 61% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 78 | 138 | ▼ 10.3% |
| Last 7 days | 89 | 241 | ▼ 1.1% |
| Last 30 days | 73 | 250 | ▼ 45.9% |
| Since Aug 22, 2026 | — | 601 | 46 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +6.5K | +59.5K | +243K |
| Favorites gained | +13 | +100 | +403 |
| Likes gained | +0 | 90.4% positive overall | |
| Dislikes gained | +0 | 1,070 👍 · 114 👎 | |
| Totals | 3M visits · 3.2K favorites | ||
Rankings
| Live players | #3,931 · Top 25% |
| 24h peak | #5,601 · Top 25% |
| Observed peak | #5,072 · Top 25% |
| Total visits | #9,308 · Top 50% |
| Favorites | #14,161 |
| Rating | #4,259 · Top 50% |
| In Simulation | #1,524 of 7,194 |
Records
| Highest recorded CCU | 601 · Aug 23, 2026 |
| Best day for visits | +30.7K · Aug 23, 2026 |
| 24h low | 2 |
| Avg. session (est.) | 16 min |
| Tracked since | Aug 22, 2026 |
| Days with recorded data | 46 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 69 | 128 | +2K |
| Oct 5, 2026 | 65 | 138 | +7.5K |
| Oct 4, 2026 | 104 | 241 | +12.5K |
| Oct 3, 2026 | 99 | 198 | +11.5K |
| Oct 2, 2026 | 72 | 156 | +8.6K |
| Oct 1, 2026 | 61 | 162 | +7.5K |
| Sep 30, 2026 | 52 | 119 | +6.3K |
| Sep 29, 2026 | 54 | 116 | +6.6K |
| Sep 28, 2026 | 59 | 129 | +6.3K |
| Sep 27, 2026 | 94 | 224 | +11K |
| Sep 26, 2026 | 95 | 208 | +11.4K |
| Sep 25, 2026 | 72 | 161 | +8.4K |
| Sep 24, 2026 | 61 | 143 | +7.7K |
| Sep 23, 2026 | 58 | 132 | +7K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Trains Of Indonesia 2
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Trains Of Indonesia 2 right now?
Trains Of Indonesia 2's latest recorded count is 112 concurrent players on Roblox, sampled at 2026-10-06 06:22 UTC. That is 44% above its average over the last 24 hours.
What is Trains Of Indonesia 2's highest recorded player count?
RoVitals began tracking Trains Of Indonesia 2 on August 22, 2026; the highest count sampled since then is 601 on August 23, 2026; earlier peaks and peaks between samples may be higher.
Is Trains Of Indonesia 2 growing or dying?
Trains Of Indonesia 2 has declined 1.1% over the past 7 days, averaging 89 concurrent players against 90 the week before.
How many visits does Trains Of Indonesia 2 have?
Trains Of Indonesia 2 has been played 3,047,627 times in total, 242,954 of them in the past 30 days.
How much money does Trains Of Indonesia 2 make?
The RoVitals model puts Trains Of Indonesia 2's developer earnings at roughly $5–$43 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
More by roblox_user_1986357518
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 1.9K | 89% | ||
| 0 | 1.7M | 69% | ||
| 0 | 42.8K | 90% | ||
| 0 | 793.7K | 84% | ||
| 0 | 1.4K | 90% | ||
| 0 | 854 | 50% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 24.7% | 335 | 12.7M | ||
| ▼ 44.4% | 1,256 | 110M | ||
| ▼ 25.6% | 381 | 22.1M | ||
| ▼ 39.1% | 371 | 45.9M | ||
| ▼ 33.0% | 324 | 227K | ||
| ▼ 9.8% | 174 | 3.7M | ||
| ▼ 36.5% | 62 | 42.8M | ||
| ▼ 31.7% | 49 | 66.4M |
History since Aug 22, 2026. Data methodology.