🎭 Steal a Glitch
#5,816FallingSince Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Steal a Glitch is down 18.4% day over day. Its last-24h average (40) is 33.3% below its 7-day average (60).
Steal a Glitch set its observed peak 3 days ago; its 7-day average is 45% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 40 | 70 | ▼ 18.4% |
| Last 7 days | 60 | 134 | — |
| Last 30 days | 58 | 134 | — |
| Since Sep 30, 2026 | — | 134 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +6.9K | +73K | +70.1K |
| Favorites gained | +244 | +2,663 | +2,570 |
| Likes gained | +3 | 93.2% positive overall | |
| Dislikes gained | +0 | 18,987 👍 · 1,395 👎 | |
| Totals | 25M visits · 1M favorites | ||
Rankings
| Live players | #5,816 · Top 25% |
| 24h peak | #7,100 · Top 50% |
| Observed peak | #8,541 · Top 50% |
| Total visits | #4,039 · Top 25% |
| Favorites | #1,520 · Top 10% |
| Rating | #2,797 · Top 25% |
| In Simulation | #2,210 of 7,324 |
Records
| Highest recorded CCU | 134 · Oct 4, 2026 |
| Best day for visits | +16.5K · Oct 4, 2026 |
| 24h low | 27 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 41 | 48 | +2.3K |
| Oct 6, 2026 | 38 | 70 | +7.4K |
| Oct 5, 2026 | 48 | 75 | +9.1K |
| Oct 4, 2026 | 81 | 134 | +16.5K |
| Oct 3, 2026 | 75 | 113 | +15.8K |
| Oct 2, 2026 | 54 | 89 | +10.7K |
| Oct 1, 2026 | 43 | 92 | +8.4K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Steal a Glitch
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Steal a Glitch right now?
Steal a Glitch's latest recorded count is 45 concurrent players on Roblox, sampled at 2026-10-07 07:18 UTC. That is 13% above its average over the last 24 hours.
What is Steal a Glitch's highest recorded player count?
RoVitals began tracking Steal a Glitch on September 30, 2026; the highest count sampled since then is 134 on October 4, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Steal a Glitch have?
Steal a Glitch has been played 24,993,832 times in total, 70,087 of them since RoVitals began tracking it on September 30, 2026.
How much money does Steal a Glitch make?
The RoVitals model puts Steal a Glitch's developer earnings at roughly $2–$22 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Studio Grid
🎭 Steal a Glitch One goal: Take their glitches before they take yours. In Steal a Glitch, you’re not just collecting—you’re claiming what should be yours. Build a team of powerful glitch characters, sneak into rival squads, and grab their strongest anomalies! ⚔️ Steal glitch characters from other players 💸 Earn coins and upgrade your power 🌀 Rebirth to unlock new zones and rare characters 🛡️ Defend your collection or risk losing it 🔥 PvP + Simulator + Tycoon = nonstop action Do you have what it takes to steal them all?
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 4.9% | 97 | 41.5M | ||
| ▼ 9.0% | 114 | 93.7M | ||
| ▼ 17.0% | 181 | 19.5M | ||
| ▲ 20.0% | 70 | 18.3M | ||
| ▲ 23.4% | 105 | 6.7M | ||
| ▲ 2.1% | 184 | 202.8M | ||
| ▼ 34.3% | 52 | 22.8M | ||
| ▼ 15.4% | 23 | 17.4M |
History since Sep 30, 2026. Data methodology.