KILL SCARY 67 IN AREA 51
Since Sep 15, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, KILL SCARY 67 IN AREA 51 is down 25.0% day over day, up 0.0% week over week.
KILL SCARY 67 IN AREA 51 set its observed peak 7 days ago; its 7-day average is 27% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3 | 8 | βΌ 25.0% |
| Last 7 days | 3 | 8 | β² 0.0% |
| Last 30 days | 3 | 11 | β |
| Since Sep 15, 2026 | β | 11 | 14 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +472 | +3.7K | +7.6K |
| Favorites gained | +16 | +180 | +419 |
| Likes gained | +0 | 70.8% positive overall | |
| Dislikes gained | +0 | 150 π Β· 62 π | |
| Totals | 404K visits Β· 27.7K favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,251 Β· Top 50% |
| Observed peak | #11,234 Β· Top 50% |
| Total visits | #12,472 |
| Favorites | #8,183 Β· Top 50% |
Records
| Highest recorded CCU | 11 Β· Sep 20, 2026 |
| Best day for visits | +841 Β· Sep 19, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 9 min |
| Tracked since | Sep 15, 2026 |
| Days with recorded data | 14 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 2 | 6 | +231 |
| Sep 27, 2026 | 3 | 8 | +673 |
| Sep 26, 2026 | 3 | 8 | +751 |
| Sep 25, 2026 | 2 | 7 | +635 |
| Sep 24, 2026 | 2 | 7 | +544 |
| Sep 23, 2026 | 2 | 5 | +463 |
| Sep 22, 2026 | 2 | 4 | +386 |
| Sep 21, 2026 | 3 | 7 | +527 |
| Sep 20, 2026 | 3 | 11 | +697 |
| Sep 19, 2026 | 4 | 8 | +841 |
| Sep 18, 2026 | 4 | 8 | +809 |
| Sep 17, 2026 | 2 | 6 | +398 |
| Sep 16, 2026 | 2 | 5 | +635 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare KILL SCARY 67 IN AREA 51
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing KILL SCARY 67 IN AREA 51 right now?
KILL SCARY 67 IN AREA 51's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 13:01 UTC. That is 100% below its average over the last 24 hours.
What is KILL SCARY 67 IN AREA 51's highest recorded player count?
RoVitals began tracking KILL SCARY 67 IN AREA 51 on September 15, 2026; the highest count sampled since then is 11 on September 20, 2026; earlier peaks and peaks between samples may be higher.
Is KILL SCARY 67 IN AREA 51 growing or dying?
KILL SCARY 67 IN AREA 51 has grown 0.0% over the past 7 days, averaging 3 concurrent players against 3 the week before.
How many visits does KILL SCARY 67 IN AREA 51 have?
KILL SCARY 67 IN AREA 51 has been played 404,027 times in total, 7,590 of them since RoVitals began tracking it on September 15, 2026.
How much money does KILL SCARY 67 IN AREA 51 make?
The RoVitals model puts KILL SCARY 67 IN AREA 51's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by SCP EMPlRE
π Can you survive the 67? There are so many monsters here... Will you survive?
More by SCP EMPlRE
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 514 | 9.6M | 85% | ||
| 293 | 18.2M | 88% | ||
| 142 | 2M | 82% | ||
| 68 | 3.3M | 87% | ||
| 69 | 2.8M | 86% | ||
| 23 | 1.7M | 89% |
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 100.0% | 1 | 57.5M | ||
| β² 0.0% | 5 | 25.2M | ||
| β | 5 | 5.9M | ||
| β² 0.0% | 4 | 15.5M | ||
| βΌ 25.0% | 16 | 34.3M | ||
| β | 0 | 11.9M | ||
| βΌ 30.0% | 16 | 5.5M | ||
| βΌ 9.5% | 50 | 5.6M |
History since Sep 15, 2026. Data methodology.