[UPDATE 1] AniQuest

Playing now
159
▲ 12.3% 24h average vs the day before
24h average
247
24h peak
359
7-day peak
359

Player count history

Concurrent players
[UPDATE 1] AniQuest: concurrent players
Sampled players
last 24 hours
[UPDATE 1] AniQuest: concurrent players359133

AniQuest has 159 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 11, 2026 is 359, on Nov 12, 2026. It has 104.2K lifetime visits and 4K likes.

Performance analysis

Measured on average concurrent players rather than a single spike, [UPDATE 1] AniQuest is up 12.3% day over day.

Player counts by period

PeriodAveragePeakChange
Last 24 hours247359▲ 12.3%
Last 7 days245359—
Last 30 days243359—
Since Nov 11, 2026—3592 days tracked

Growth

Metric24h7d30d
Visits gained+16K+16.8K+16.8K
Favorites gained+814+855+855
Likes gained+556—
Dislikes gained+20—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
104,299
Favorites
5,118
Likes
4,06495.9% positive
Dislikes
175

Rankings

Live players#3,837 · Top 10%
24h peak#4,067 · Top 10%
Observed peak#9,473 · Top 25%
Total visits#23,883
Favorites#18,520 · Top 50%
Rating#1,824 · Top 25%
In RPG#107 of 458

Records

Observed peak359Nov 12, 2026
Best day for visits+5.8KNov 12, 2026
24h low133
Avg. session (est.)22 min
Tracked sinceNov 11, 2026
Days with recorded data2 days of history
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$9 – $81
30 days at unchanged activity and assumptions
$270 – $2,400

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1.2 earned Robux per player-hour. Formula and limitations.

Visits history

[UPDATE 1] AniQuest: total visits
Total visits
last 30 days
[UPDATE 1] AniQuest: total visits104K87.5K

Compare [UPDATE 1] AniQuest

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing AniQuest right now?

AniQuest's latest recorded count is 159 concurrent players on Roblox, sampled at 2026-11-12 07:30 UTC. That is 36% below its average over the last 24 hours.

What is AniQuest's highest recorded player count?

RoVitals began tracking AniQuest on November 11, 2026; its observed peak, the highest count sampled since then, is 359 on November 12, 2026; earlier peaks and peaks between samples may be higher.

How many visits does AniQuest have?

AniQuest has been played 104,299 times in total, 16,794 of them since RoVitals began tracking it on November 11, 2026.

How many likes does AniQuest have?

AniQuest has 4,064 likes and 175 dislikes on Roblox, 95.9% positive among recorded votes. It has 5,118 favorites. These are game totals, separate from its concurrent player count.

How much money does AniQuest make?

Roblox does not publish AniQuest's earnings. The RoVitals illustrative model gives roughly $9–$81 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by MS: AniQuest

This is a fast-paced, turn-based pixel anime roguelike RPG. It's not meant to be easy, so expect to lose a lot. Basic controls and all information can be found in-game. The game is still in early access, so expect bugs, game-breaking issues and frequent updates. Go out there explore realms, master the combat and evolve your class to Ultra! Like, Favourite and Join the Group for codes! CODES: 1500LIKES, NEWRACES, SPEARMAN, EXPANSIONSOON, 3KLIKES, KnowledgeGap! NEXT CODE AT 5000 LIKES!

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History since Nov 11, 2026. Data methodology.