Roll a Brainrot π
Since Sep 17, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Roll a Brainrot is up 0.0% day over day, up 0.0% week over week.
Roll a Brainrot set its observed peak 5 days ago; its 7-day average is 25% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | β² 0.0% |
| Last 7 days | 1 | 4 | β² 0.0% |
| Last 30 days | 1 | 4 | β |
| Since Sep 17, 2026 | β | 4 | 12 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +200 | +1.8K | +3.2K |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | 95.4% positive overall | |
| Dislikes gained | +1 | 66,384 π Β· 3,203 π | |
| Totals | 31.4M visits Β· 1M favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,964 Β· Top 50% |
| Observed peak | #12,030 Β· Top 50% |
| Total visits | #3,313 Β· Top 25% |
| Favorites | #1,399 Β· Top 10% |
| Rating | #1,410 Β· Top 25% |
Records
| Highest recorded CCU | 4 Β· Sep 23, 2026 |
| Best day for visits | +477 Β· Sep 20, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 7 min |
| Tracked since | Sep 17, 2026 |
| Days with recorded data | 12 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 3 | +200 |
| Sep 27, 2026 | 1 | 2 | +368 |
| Sep 26, 2026 | 1 | 3 | +373 |
| Sep 25, 2026 | 0 | 0 | +214 |
| Sep 24, 2026 | 1 | 3 | +262 |
| Sep 23, 2026 | 1 | 4 | +242 |
| Sep 22, 2026 | 0 | 2 | +186 |
| Sep 21, 2026 | 0 | 1 | +207 |
| Sep 20, 2026 | 1 | 2 | +477 |
| Sep 19, 2026 | 0 | 0 | +365 |
| Sep 18, 2026 | 1 | 3 | +278 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Roll a Brainrot
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Roll a Brainrot right now?
Roll a Brainrot's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 13:34 UTC. That is 100% below its average over the last 24 hours.
What is Roll a Brainrot's highest recorded player count?
RoVitals began tracking Roll a Brainrot on September 17, 2026; the highest count sampled since then is 4 on September 23, 2026; earlier peaks and peaks between samples may be higher.
Is Roll a Brainrot growing or dying?
Roll a Brainrot has grown 0.0% over the past 7 days, averaging 1 concurrent players against 1 the week before.
How many visits does Roll a Brainrot have?
Roll a Brainrot has been played 31,429,205 times in total, 3,172 of them since RoVitals began tracking it on September 17, 2026.
How much money does Roll a Brainrot make?
The RoVitals model puts Roll a Brainrot's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by star games..
Welcome to Roll a Brainrot π Like the game & join the group π Next UPD! at 65,000 Likes! How to Play: πΉ Buy a Lucky Block πΉ Steal Lucky Blocks or Characters from other players πΉ Generate money over time πΉ Rebirth to boost progress πΉ Unlock slaps & gear to troll others! π» Playable on PC, Mobile, Console, and Tablet! π Game is BETA, if you see any Bug report to our team.
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 8 | 59.9M | ||
| βΌ 100.0% | 1 | 61.2M | ||
| β | 2 | 47.1M | ||
| β | 0 | 12.9M | ||
| βΌ 100.0% | 0 | 211.6M | ||
| β | 1 | 24.8M | ||
| βΌ 12.5% | 13 | 12M | ||
| βΌ 20.0% | 7 | 10.1M |
History since Sep 17, 2026. Data methodology.