Climb and Jump Tower [🎃EVENT]
- Playing now
- 3,663
- ▼ 0.2% 24h average vs the day before
- 24h average
- 3,082
- 24h peak
- 4,391
- 7-day peak
- 6,805
Player count history
Concurrent playersClimb and Jump Tower has 3,663 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 16,519, on Aug 20, 2026. Over the last 30 days it averaged 3,823 players, down 16.2% on the 30 days before. It has 1.1B lifetime visits and 1.3M likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Climb and Jump Tower [EVENT] is down 0.2% day over day, up 3.3% week over week, down 16.2% over 30 days.
Climb and Jump Tower [EVENT] set its observed peak 83 days ago; its 7-day average is 23% of that peak.
Over the last 14 days, Climb and Jump Tower [EVENT] was usually busiest in the hour from 13:00 UTC, averaging 1.9× its quietest hour. Across the last 14 whole UTC days it averaged 40% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3,082 | 4,391 | ▼ 0.2% |
| Last 7 days | 3,821 | 6,805 | ▲ 3.3% |
| Last 30 days | 3,823 | 6,805 | ▼ 16.2% |
| Since Aug 11, 2026 | — | 16,519 | 94 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +310.5K | +2.9M | +11.6M |
| Favorites gained | +592 | +6,024 | +24,539 |
| Likes gained | +130 | — | |
| Dislikes gained | +9 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 1,133,329,113
- Favorites
- 1,466,700
- Likes
- 1,307,57897.3% positive
- Dislikes
- 36,919
Rankings
| Live players | #321 · Top 1% |
|---|---|
| 24h peak | #518 · Top 5% |
| Observed peak | #603 · Top 5% |
| Total visits | #171 · Top 1% |
| Favorites | #1,270 · Top 5% |
| Rating | #848 · Top 5% |
| In Simulation | #149 of 12,969 |
Records
| Observed peak | 16,519Aug 20, 2026 |
|---|---|
| Best day for visits | +1.3MAug 15, 2026 |
| 24h low | 1,997 |
| Avg. session (est.) | 14 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 94 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 3,121 | 4,391 | +337.3K |
| Nov 10, 2026 | 3,133 | 4,297 | +344.9K |
| Nov 9, 2026 | 3,326 | 4,427 | +355.7K |
| Nov 8, 2026 | 5,008 | 6,266 | +538K |
| Nov 7, 2026 | 5,135 | 6,805 | +560.4K |
| Nov 6, 2026 | 3,725 | 5,045 | +403.7K |
| Nov 5, 2026 | 3,387 | 4,824 | +372.4K |
| Nov 4, 2026 | 3,364 | 4,910 | +353.7K |
| Nov 3, 2026 | 3,305 | 4,655 | +359.9K |
| Nov 2, 2026 | 3,249 | 4,346 | +341.7K |
| Nov 1, 2026 | 4,449 | 5,634 | +475.6K |
| Oct 31, 2026 | 4,324 | 5,830 | +461K |
| Oct 30, 2026 | 3,797 | 5,158 | +400.1K |
| Oct 29, 2026 | 3,423 | 4,845 | +355K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $190 – $1,700
- 30 days at unchanged activity and assumptions
- $5,600 – $51,000
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Climb and Jump Tower [EVENT]
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Climb and Jump Tower right now?
Climb and Jump Tower's latest recorded count is 3,663 concurrent players on Roblox, sampled at 2026-11-12 10:08 UTC. That is 19% above its average over the last 24 hours.
What is Climb and Jump Tower's highest recorded player count?
RoVitals began tracking Climb and Jump Tower on August 11, 2026; its observed peak, the highest count sampled since then, is 16,519 on August 20, 2026; earlier peaks and peaks between samples may be higher.
Is Climb and Jump Tower growing or dying?
Over the past 7 days Climb and Jump Tower averaged 3,821 concurrent players, up 3.3% on the 3,699 of the week before. Over the past 30 days it averaged 3,823, down 16.2% on the 4,561 of the 30 days before. The weekly and monthly changes point in opposite directions.
How many visits does Climb and Jump Tower have?
Climb and Jump Tower has been played 1,133,329,113 times in total, 11,599,070 of them in the past 30 days.
How many likes does Climb and Jump Tower have?
Climb and Jump Tower has 1,307,578 likes and 36,919 dislikes on Roblox, 97.3% positive among recorded votes. It has 1,466,700 favorites. These are game totals, separate from its concurrent player count.
How much money does Climb and Jump Tower make?
Roblox does not publish Climb and Jump Tower's earnings. The RoVitals illustrative model gives roughly $190–$1,700 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Climbing World
Welcome to Climb and Jump Tower! In this thrilling game, you and your friends will tackle daring heights, scaling iconic landmarks like the Eiffel Tower, Statue of Liberty, Leaning Tower of Pisa, and the Pyramids. How to Play: 🧗Climb Challenges🧗 💰Collect Coins💰 🐦Unlock Wings🐦 How to play: 🧱Build and climb 🧱 👻Complete spooky stages 👻 🌟Earn Golden Brick Tokens🌟 Join our group and like our game, please!
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 12.3% | 4,811 | 1.8M | ||
| ▼ 6.7% | 5,394 | 56.2M | ||
| ▲ 26.9% | 6,168 | 2.2M | ||
| ▲ 33.1% | 6,202 | 78.4M | ||
| ▼ 6.2% | 7,959 | 6.9M | ||
| ▲ 13.4% | 4,562 | 27.8M | ||
| ▼ 1.0% | 471 | 112.2K | ||
| ▲ 19.5% | 1,355 | 12.4M |
Scroll the table to explore more metrics →
History since Aug 11, 2026. Data methodology.