[PUBLIC TEST!] Vampire life
#955Since Sep 22, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [PUBLIC TEST!] Vampire life is down 26.8% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1,868 | 2,809 | ▼ 26.8% |
| Last 7 days | 1,641 | 3,019 | — |
| Last 30 days | 1,629 | 3,019 | — |
| Since Sep 22, 2026 | — | 3,019 | 7 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +207.8K | +898.3K | +892.1K |
| Favorites gained | +2,293 | +11,384 | +11,276 |
| Likes gained | +685 | 67.7% positive overall | |
| Dislikes gained | +494 | 5,157 👍 · 2,456 👎 | |
| Totals | 1.1M visits · 15.4K favorites | ||
Rankings
| Live players | #955 · Top 5% |
| 24h peak | #945 · Top 5% |
| Observed peak | #1,842 · Top 10% |
| Total visits | #10,724 · Top 50% |
| Favorites | #9,482 · Top 50% |
| Rating | #9,947 |
| In Survival | #116 of 1,575 |
Records
| Highest recorded CCU | 3,019 · Sep 27, 2026 |
| Best day for visits | +300.6K · Sep 27, 2026 |
| 24h low | 1,114 |
| Avg. session (est.) | 12 min |
| Tracked since | Sep 22, 2026 |
| Days with recorded data | 7 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1,608 | 2,708 | +98.6K |
| Sep 27, 2026 | 2,498 | 3,019 | +300.6K |
| Sep 26, 2026 | 2,098 | 2,839 | +184.6K |
| Sep 25, 2026 | 1,561 | 2,094 | +149K |
| Sep 24, 2026 | 1,041 | 1,727 | +95.2K |
| Sep 23, 2026 | 734 | 1,108 | +64.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [PUBLIC TEST!] Vampire life
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Vampire life right now?
Vampire life's latest recorded count is 1,681 concurrent players on Roblox, sampled at 2026-09-28 15:00 UTC. That is 10% below its average over the last 24 hours.
What is Vampire life's highest recorded player count?
RoVitals began tracking Vampire life on September 22, 2026; the highest count sampled since then is 3,019 on September 27, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Vampire life have?
Vampire life has been played 1,129,339 times in total, 892,121 of them since RoVitals began tracking it on September 22, 2026.
How much money does Vampire life make?
The RoVitals model puts Vampire life's developer earnings at roughly $57–$511 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by dutdk
Become stronger with every passing year. You may begin your journey as a Human or awaken as a Natural-Born Vampire. Humans can still be turned later, but Natural Vampires possess greater potential and power. As you level up, your strength, abilities, and chances of becoming an Original increase — placing you among the most powerful vampires in the game. Grow older. Gain power. Hunt your enemies. Feed. Survive. Rise through the ranks, unlock deadly abilities, and carve your name into the darkness. Will you remain human... or become the monster everyone fears?
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 43.2% | 1,961 | 939.4K | ||
| ▼ 24.1% | 2,665 | 3.9M | ||
| ▼ 28.6% | 3,374 | 337.2M | ||
| ▼ 13.4% | 4,466 | 331M | ||
| ▲ 74.0% | 4,314 | 1M | ||
| ▼ 30.8% | 2,607 | 649.5M | ||
| ▼ 13.8% | 378 | 465.4K | ||
| ▼ 17.8% | 566 | 81.2M |
History since Sep 22, 2026. Data methodology.