Ascend: Grapple Challenge
#7,179Since Sep 25, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Ascend: Grapple Challenge is down 13.2% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 66 | 123 | ▼ 13.2% |
| Last 7 days | 72 | 123 | — |
| Last 30 days | 65 | 123 | — |
| Since Sep 25, 2026 | — | 123 | 4 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +7K | +25.2K | +23.3K |
| Favorites gained | +38 | +113 | +105 |
| Likes gained | +23 | 89.6% positive overall | |
| Dislikes gained | +1 | 50,810 👍 · 5,872 👎 | |
| Totals | 8.7M visits · 63.6K favorites | ||
Rankings
| Live players | #7,179 · Top 50% |
| 24h peak | #5,778 · Top 25% |
| Observed peak | #7,650 · Top 50% |
| Total visits | #6,084 · Top 50% |
| Favorites | #6,294 · Top 50% |
| Rating | #4,151 · Top 50% |
| In Obby & Platformer | #953 of 2,668 |
Records
| Highest recorded CCU | 123 · Sep 25, 2026 |
| Best day for visits | +9.8K · Sep 27, 2026 |
| 24h low | 8 |
| Avg. session (est.) | 13 min |
| Tracked since | Sep 25, 2026 |
| Days with recorded data | 4 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 41 | 123 | +3.9K |
| Sep 27, 2026 | 68 | 118 | +9.8K |
| Sep 26, 2026 | 67 | 118 | +9.7K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Ascend: Grapple Challenge
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Ascend: Grapple Challenge right now?
Ascend: Grapple Challenge's latest recorded count is 26 concurrent players on Roblox, sampled at 2026-09-28 15:51 UTC. That is 61% below its average over the last 24 hours.
What is Ascend: Grapple Challenge's highest recorded player count?
RoVitals began tracking Ascend: Grapple Challenge on September 25, 2026; the highest count sampled since then is 123 on September 25, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Ascend: Grapple Challenge have?
Ascend: Grapple Challenge has been played 8,696,290 times in total, 23,306 of them since RoVitals began tracking it on September 25, 2026.
How much money does Ascend: Grapple Challenge make?
The RoVitals model puts Ascend: Grapple Challenge's developer earnings at roughly $1–$5 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Dragons’ Ambition
Climb impossible heights with a grappling hook, fast swings, precise hooks, and momentum-based movement. Ascend through a vertical climbing challenge made for players who love skill-based movement, checkpoint progression, and nonstop upward action. Play solo or with friends as you swing, climb, and keep your flow to reach the top! Feel the rhythm. Find your flow. Ascend. 🎧 Best experienced with music 🪝 Smooth grappling mechanics ☁️ Infinite vertical climb vibes ⚡ Momentum-based movement 🏆 Challenge yourself and beat your best height 🏔️ Vertical ascent challenge ✅ Checkpoints 👥 Multiplayer fun 💰 Earn money while offline Will you reach the top… or fall trying?
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 27.6% | 46 | 36.6M | ||
| ▼ 31.8% | 49 | 17.3M | ||
| ▼ 30.8% | 55 | 17.1M | ||
| ▲ 57.1% | 62 | 8.7M | ||
| ▼ 47.4% | 98 | 31.6M | ||
| ▼ 28.9% | 86 | 4.6M | ||
| ▼ 33.3% | 6 | 21.9M | ||
| ▼ 27.3% | 18 | 64M |
History since Sep 25, 2026. Data methodology.