Jujutsu Kaisen Tycoon
#3,291Since Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Jujutsu Kaisen Tycoon is down 16.2% day over day, up 13.9% week over week.
Jujutsu Kaisen Tycoon set its observed peak 4 days ago; its 7-day average is 48% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 217 | 318 | βΌ 16.2% |
| Last 7 days | 344 | 724 | β² 13.9% |
| Last 30 days | 347 | 724 | β |
| Since Sep 30, 2026 | β | 724 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +28.6K | +341.6K | +334.9K |
| Favorites gained | +53 | +713 | +690 |
| Likes gained | +11 | 72.2% positive overall | |
| Dislikes gained | +1 | 1,154 π Β· 445 π | |
| Totals | 1.9M visits Β· 86K favorites | ||
Rankings
| Live players | #3,291 Β· Top 25% |
| 24h peak | #3,758 Β· Top 25% |
| Observed peak | #4,715 Β· Top 25% |
| Total visits | #10,789 Β· Top 50% |
| Favorites | #6,203 Β· Top 25% |
| Rating | #10,477 |
| In Simulation | #1,249 of 7,372 |
Records
| Highest recorded CCU | 724 Β· Oct 2, 2026 |
| Best day for visits | +79K Β· Oct 3, 2026 |
| 24h low | 87 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 206 | 318 | +23.6K |
| Oct 6, 2026 | 253 | 393 | +34.7K |
| Oct 5, 2026 | 282 | 493 | +38.4K |
| Oct 4, 2026 | 437 | 619 | +63.3K |
| Oct 3, 2026 | 558 | 709 | +79K |
| Oct 2, 2026 | 411 | 724 | +57.1K |
| Oct 1, 2026 | 277 | 526 | +38.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Jujutsu Kaisen Tycoon
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Jujutsu Kaisen Tycoon right now?
Jujutsu Kaisen Tycoon's latest recorded count is 233 concurrent players on Roblox, sampled at 2026-10-07 19:23 UTC. That is 7% above its average over the last 24 hours.
What is Jujutsu Kaisen Tycoon's highest recorded player count?
RoVitals began tracking Jujutsu Kaisen Tycoon on September 30, 2026; the highest count sampled since then is 724 on October 2, 2026; earlier peaks and peaks between samples may be higher.
Is Jujutsu Kaisen Tycoon growing or dying?
Jujutsu Kaisen Tycoon has grown 13.9% over the past 7 days, averaging 344 concurrent players against 302 the week before.
How many visits does Jujutsu Kaisen Tycoon have?
Jujutsu Kaisen Tycoon has been played 1,850,575 times in total, 334,889 of them since RoVitals began tracking it on September 30, 2026.
How much money does Jujutsu Kaisen Tycoon make?
The RoVitals model puts Jujutsu Kaisen Tycoon's developer earnings at roughly $13β$119 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by skibi rizz development
π₯ Jujutsu Kaisen Tycoon β Build Your Sorcerer HQ! π β 41 abilities to collect β Cursed Boxes and auras β New quests, rewards, and Starter Goals β Reworked combat, UI, VFX, and SFX β Major PC, mobile, and performance improvement πΉ Unlock techniques: Cursed Energy, Black Flash, Reversed Cursed Technique, Domain Expansion (Unlimited Void, Malevolent Shrine) β‘ πΉ Collect outfits & cursed tools from Gojo, Itadori, Megumi, Nobara, Sukuna, Toji, Geto, Nanami π‘οΈ πΉ Battle bosses like Mahito, Jogo, Hanami, Sukuna and defend your base πΉπ₯ πΉ Form squads with friends or challenge rivals in PvP duels π€π€ πΉ New maps & events inspired by Tokyo/Jujutsu High, Kyoto, Shibuya, Culling Game π π New code at 1,000 likesβhelp us reach it! π¬ Join our Roblox group for 2,500 Cursed Energy + sneak peeks & events: π https://www.roblox.com/communities/35759414/skibi-rizz-development#!/about π Like π + Favorite β to support updates and unlock new techniques faster! Tags: jujutsu kaisen, jjk tycoon
More by skibi rizz development
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 14 | 570.9K | 81% | ||
| 0 | 193.2K | 77% | ||
| 0 | 50.4K | 71% | ||
| 0 | 259.7K | 78% | ||
| 0 | 37.6K | 78% | ||
| 0 | 223.1K | 78% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 5.7% | 274 | 701.5M | ||
| β² 19.8% | 675 | 198.8K | ||
| βΌ 3.4% | 340 | 137.6M | ||
| β² 6.3% | 326 | 20.1M | ||
| β² 6.3% | 228 | 130.9M | ||
| βΌ 6.1% | 275 | 23.6M | ||
| βΌ 7.7% | 121 | 32.8M | ||
| β² 0.0% | 80 | 8.8M |
History since Sep 30, 2026. Data methodology.