Tap to Grow a Kaiju!
- Playing now
- 2
- ▲ 0.0% 24h average vs the day before
- 24h average
- 2
- 24h peak
- 5
- 7-day peak
- 15
Player count history
Concurrent playersTap to Grow a Kaiju! has 2 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 17, 2026 is 135, on Oct 19, 2026. Over the last 7 days it averaged 5 players, down 83.3% on the week before. It has 124.9K lifetime visits and 72 likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Tap to Grow a Kaiju! is up 0.0% day over day, down 83.3% week over week.
Tap to Grow a Kaiju! set its observed peak 23 days ago; its 7-day average is 4% of that peak.
Over the last 14 days, Tap to Grow a Kaiju! was usually busiest in the hour from 22:00 UTC, averaging 2.7× its quietest hour. Across the last 14 whole UTC days it averaged 87% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 2 | 5 | ▲ 0.0% |
| Last 7 days | 5 | 15 | ▼ 83.3% |
| Last 30 days | 26 | 135 | — |
| Since Oct 17, 2026 | — | 135 | 27 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +485 | +6.7K | +92.9K |
| Favorites gained | +16 | +249 | +3,745 |
| Likes gained | +0 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 124,937
- Favorites
- 5,208
- Likes
- 7277.4% positive
- Dislikes
- 21
Rankings
| Live players | #15,575 · Top 50% |
|---|---|
| 24h peak | #16,141 · Top 50% |
| Observed peak | #13,048 · Top 50% |
| Total visits | #23,301 |
| Favorites | #18,433 · Top 50% |
| In Simulation | #6,403 of 12,918 |
Records
| Observed peak | 135Oct 19, 2026 |
|---|---|
| Best day for visits | +8.7KOct 18, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 6 min |
| Tracked since | Oct 17, 2026 |
| Days with recorded data | 27 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 2 | 5 | +539 |
| Nov 10, 2026 | 2 | 5 | +474 |
| Nov 9, 2026 | 4 | 6 | +832 |
| Nov 8, 2026 | 7 | 10 | +1.3K |
| Nov 7, 2026 | 6 | 12 | +1.4K |
| Nov 6, 2026 | 6 | 12 | +1.1K |
| Nov 5, 2026 | 7 | 15 | +1.3K |
| Nov 4, 2026 | 8 | 15 | +1.3K |
| Nov 3, 2026 | 11 | 16 | +2.3K |
| Nov 2, 2026 | 20 | 35 | +4.1K |
| Nov 1, 2026 | 34 | 46 | +5.9K |
| Oct 31, 2026 | 45 | 61 | +7.7K |
| Oct 30, 2026 | 36 | 77 | +6.3K |
| Oct 29, 2026 | 27 | 57 | +4.6K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.12 – $1.1
- 30 days at unchanged activity and assumptions
- $3.6 – $33
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Tap to Grow a Kaiju!
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Tap to Grow a Kaiju! right now?
Tap to Grow a Kaiju!'s latest recorded count is 2 concurrent players on Roblox, sampled at 2026-11-12 01:59 UTC. That is in line with its average over the last 24 hours.
What is Tap to Grow a Kaiju!'s highest recorded player count?
RoVitals began tracking Tap to Grow a Kaiju! on October 17, 2026; its observed peak, the highest count sampled since then, is 135 on October 19, 2026; earlier peaks and peaks between samples may be higher.
Is Tap to Grow a Kaiju! growing or dying?
Over the past 7 days Tap to Grow a Kaiju! averaged 5 concurrent players, down 83.3% on the 30 of the week before.
How many visits does Tap to Grow a Kaiju! have?
Tap to Grow a Kaiju! has been played 124,937 times in total, 92,886 of them since RoVitals began tracking it on October 17, 2026.
How many likes does Tap to Grow a Kaiju! have?
Tap to Grow a Kaiju! has 72 likes and 21 dislikes on Roblox, 77.4% positive among recorded votes. It has 5,208 favorites. These are game totals, separate from its concurrent player count.
How much money does Tap to Grow a Kaiju! make?
Roblox does not publish Tap to Grow a Kaiju!'s earnings. The RoVitals illustrative model gives roughly $0.12–$1.1 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by StompWorks
Tap to grow your kaiju from toy-size to MOON-size and stomp whole cities! How to Play: 👆 Tap to grow - every tap makes your kaiju bigger 👣 Grow big enough to STOMP toys, cars and buildings for coins ⬆️ Spend coins on Tap Power, Auto Growth and more upgrades 🥚 Hatch 130+ kaijus from 8 eggs - find Golden, Rainbow and Cosmic mutations! 🏡 Keep your kaijus in your pen and earn coins every second 🧬 Evolve for DNA and unlock 10 forms, epic auras and DNA Mastery rewards 🔥 Unleash Fire Breath and wipe out everything in front of you ⚔️ Battle other players in Kaiju Clash 🎃 Fight the Pumpking every 15 minutes until Nov 1 and hatch the Halloween Egg 🌍 Grow through 7 worlds, from Toy Town all the way to Neon Alien City 🎁 Codes: RELEASE • KAIJU • TAPTAP • STOMP 👍 Like and ⭐ favorite the game for updates! 🎮 Play on PC, Mobile, Tablet and Console
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| — | 2 | 108M | ||
| — | 8 | 85.5M | ||
| ▲ 6.3% | 32 | 199.8M | ||
| ▲ 0.0% | 12 | 86.4M | ||
| ▲ 200.0% | 4 | 73.3M | ||
| ▲ 100.0% | 4 | 10.4M | ||
| ▲ 42.9% | 16 | 49.2M | ||
| ▼ 16.7% | 10 | 37.2M |
Scroll the table to explore more metrics →
History since Oct 17, 2026. Data methodology.