Playing now
2
▲ 0.0% 24h average vs the day before
24h average
2
24h peak
5
7-day peak
15

Player count history

Concurrent players
Tap to Grow a Kaiju!: concurrent players
Sampled players
last 24 hours
Tap to Grow a Kaiju!: concurrent players50

Tap to Grow a Kaiju! has 2 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 17, 2026 is 135, on Oct 19, 2026. Over the last 7 days it averaged 5 players, down 83.3% on the week before. It has 124.9K lifetime visits and 72 likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Tap to Grow a Kaiju! is up 0.0% day over day, down 83.3% week over week.

Tap to Grow a Kaiju! set its observed peak 23 days ago; its 7-day average is 4% of that peak.

Over the last 14 days, Tap to Grow a Kaiju! was usually busiest in the hour from 22:00 UTC, averaging 2.7× its quietest hour. Across the last 14 whole UTC days it averaged 87% more players on Saturdays and Sundays than on weekdays.

Player counts by period

PeriodAveragePeakChange
Last 24 hours25▲ 0.0%
Last 7 days515▼ 83.3%
Last 30 days26135—
Since Oct 17, 2026—13527 days tracked

Growth

Metric24h7d30d
Visits gained+485+6.7K+92.9K
Favorites gained+16+249+3,745
Likes gained+0—
Dislikes gained+0—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
124,937
Favorites
5,208
Likes
7277.4% positive
Dislikes
21

Rankings

Live players#15,575 · Top 50%
24h peak#16,141 · Top 50%
Observed peak#13,048 · Top 50%
Total visits#23,301
Favorites#18,433 · Top 50%
In Simulation#6,403 of 12,918

Records

Observed peak135Oct 19, 2026
Best day for visits+8.7KOct 18, 2026
24h low0
Avg. session (est.)6 min
Tracked sinceOct 17, 2026
Days with recorded data27 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 11, 202625+539
Nov 10, 202625+474
Nov 9, 202646+832
Nov 8, 2026710+1.3K
Nov 7, 2026612+1.4K
Nov 6, 2026612+1.1K
Nov 5, 2026715+1.3K
Nov 4, 2026815+1.3K
Nov 3, 20261116+2.3K
Nov 2, 20262035+4.1K
Nov 1, 20263446+5.9K
Oct 31, 20264561+7.7K
Oct 30, 20263677+6.3K
Oct 29, 20262757+4.6K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.12 – $1.1
30 days at unchanged activity and assumptions
$3.6 – $33

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.

Visits history

Tap to Grow a Kaiju!: total visits
Total visits
last 30 days
Tap to Grow a Kaiju!: total visits124.9K28.4K

Compare Tap to Grow a Kaiju!

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Tap to Grow a Kaiju! right now?

Tap to Grow a Kaiju!'s latest recorded count is 2 concurrent players on Roblox, sampled at 2026-11-12 01:59 UTC. That is in line with its average over the last 24 hours.

What is Tap to Grow a Kaiju!'s highest recorded player count?

RoVitals began tracking Tap to Grow a Kaiju! on October 17, 2026; its observed peak, the highest count sampled since then, is 135 on October 19, 2026; earlier peaks and peaks between samples may be higher.

Is Tap to Grow a Kaiju! growing or dying?

Over the past 7 days Tap to Grow a Kaiju! averaged 5 concurrent players, down 83.3% on the 30 of the week before.

How many visits does Tap to Grow a Kaiju! have?

Tap to Grow a Kaiju! has been played 124,937 times in total, 92,886 of them since RoVitals began tracking it on October 17, 2026.

How many likes does Tap to Grow a Kaiju! have?

Tap to Grow a Kaiju! has 72 likes and 21 dislikes on Roblox, 77.4% positive among recorded votes. It has 5,208 favorites. These are game totals, separate from its concurrent player count.

How much money does Tap to Grow a Kaiju! make?

Roblox does not publish Tap to Grow a Kaiju!'s earnings. The RoVitals illustrative model gives roughly $0.12–$1.1 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by StompWorks

Tap to grow your kaiju from toy-size to MOON-size and stomp whole cities! How to Play: 👆 Tap to grow - every tap makes your kaiju bigger 👣 Grow big enough to STOMP toys, cars and buildings for coins ⬆️ Spend coins on Tap Power, Auto Growth and more upgrades 🥚 Hatch 130+ kaijus from 8 eggs - find Golden, Rainbow and Cosmic mutations! 🏡 Keep your kaijus in your pen and earn coins every second 🧬 Evolve for DNA and unlock 10 forms, epic auras and DNA Mastery rewards 🔥 Unleash Fire Breath and wipe out everything in front of you ⚔️ Battle other players in Kaiju Clash 🎃 Fight the Pumpking every 15 minutes until Nov 1 and hatch the Halloween Egg 🌍 Grow through 7 worlds, from Toy Town all the way to Neon Alien City 🎁 Codes: RELEASE • KAIJU • TAPTAP • STOMP 👍 Like and ⭐ favorite the game for updates! 🎮 Play on PC, Mobile, Tablet and Console

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History since Oct 17, 2026. Data methodology.