[IDBS]Ilsandong Bus Simulator / KR
#9,479Since Aug 13, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [IDBS]Ilsandong Bus Simulator / KR is down 57.7% day over day, up 35.3% week over week, down 13.6% over 30 days.
[IDBS]Ilsandong Bus Simulator / KR set its observed peak 29 days ago; its 7-day average is 28% of that peak.
Across the last 14 whole UTC days it averaged 44% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 11 | 35 | ▼ 57.7% |
| Last 7 days | 23 | 73 | ▲ 35.3% |
| Last 30 days | 19 | 82 | ▼ 13.6% |
| Since Aug 13, 2026 | — | 82 | 47 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.7K | +22.1K | +85.6K |
| Favorites gained | +2 | +40 | +205 |
| Likes gained | +3 | 73.3% positive overall | |
| Dislikes gained | +2 | 412 👍 · 150 👎 | |
| Totals | 518.3K visits · 1.4K favorites | ||
Rankings
| Live players | #9,479 · Top 50% |
| 24h peak | #8,141 · Top 50% |
| Observed peak | #8,433 · Top 50% |
| Total visits | #12,101 |
| Favorites | #13,668 |
| In Simulation | #3,390 of 5,885 |
Records
| Highest recorded CCU | 82 · Aug 30, 2026 |
| Best day for visits | +4.8K · Sep 6, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 9 min |
| Tracked since | Aug 13, 2026 |
| Days with recorded data | 47 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 14 | 35 | +1.6K |
| Sep 27, 2026 | 23 | 48 | +3.6K |
| Sep 26, 2026 | 28 | 73 | +4K |
| Sep 25, 2026 | 26 | 63 | +4.2K |
| Sep 24, 2026 | 23 | 46 | +4.2K |
| Sep 23, 2026 | 25 | 70 | +2.7K |
| Sep 22, 2026 | 14 | 44 | +1.8K |
| Sep 21, 2026 | 14 | 31 | +1.8K |
| Sep 20, 2026 | 20 | 53 | +4K |
| Sep 19, 2026 | 26 | 48 | +4.3K |
| Sep 18, 2026 | 16 | 42 | +2.3K |
| Sep 17, 2026 | 11 | 33 | +2.3K |
| Sep 16, 2026 | 15 | 39 | +2K |
| Sep 15, 2026 | 10 | 43 | +2.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [IDBS]Ilsandong Bus Simulator / KR
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Ilsandong Bus Simulator / KR right now?
Ilsandong Bus Simulator / KR's latest recorded count is 5 concurrent players on Roblox, sampled at 2026-09-28 15:42 UTC. That is 55% below its average over the last 24 hours.
What is Ilsandong Bus Simulator / KR's highest recorded player count?
RoVitals began tracking Ilsandong Bus Simulator / KR on August 13, 2026; the highest count sampled since then is 82 on August 30, 2026; earlier peaks and peaks between samples may be higher.
Is Ilsandong Bus Simulator / KR growing or dying?
Ilsandong Bus Simulator / KR has grown 35.3% over the past 7 days, averaging 23 concurrent players against 17 the week before.
How many visits does Ilsandong Bus Simulator / KR have?
Ilsandong Bus Simulator / KR has been played 518,277 times in total, 85,577 of them in the past 30 days.
How much money does Ilsandong Bus Simulator / KR make?
The RoVitals model puts Ilsandong Bus Simulator / KR's developer earnings at roughly $1–$6 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by [IDBS] 일산동구버스시뮬레이터 / KR
(New Revised) In-Game Rules Last Updated: November 17, 2025 First Updated: December 02, 2025 Second revision: March 10, 2026 Release Date: November 24, 2025 - All punishments proceed after one warning and step. 1. Reverse driving ban (35-day Van >> 45-day Van) 2. Speeding ban [Speed limit above 65km/h] (5-day van / 10-day van above 75km/h) B 2.1. In the case of the BRT, speed limit from 85 km/h or more is allowed as an overspeed according to the special law on expressway traffic. B 2.2. Except for the routes specified by the Eastern Region Bureau as BRT (Interline Rapid Transit Wide Area Line), the speed limit of 85 km/h does not apply to special cases. 3. Counter-Driving and Threat-Driving Ban (14-day Van) If the situation is severe, existing punishment day + 3-day multiple punishment 4. Bug Exploit Ban (10-Day Van) 5. Gamepass and slot vehicle confiscation ban (15-day van) 6. No Traffic Violation (30-Day Van) 7. Use in-game unauthorized program and try to copy map (permanent van without separate scale) 8. The act of sponsoring a vehicle on the road (15-day limited van/slot) 9. Illegal Youtuber (10-Day Van) 10. Curtain Ban (10-Day Van) [Includes Blocking Road Flow or Blocking Certain Entrance] 11. Central Line Invader (10-Day Van) 12. Stop Line Invasion [If the vehicle's front wheel crosses the Stop Line] (Multiple Target Box) 13. Indian Invasion, Violation with Specified Vehicle (5 Day Van) 14. In the section specified separately by the regulations, vehicles outside the specified route are not allowed to enter (3-day van) 15. Noise pollution (if the 5 day van/volume is more than 60%) 16. Parking at the station (Except in the case of a stop shop / subject to heavy punishment) 17. Conflict Induction (5-Day Van) 18. Using Inappropriate Language [Insult, Paddle, Community Language (Yube) etc] (5 Day Van) 19. Use sub-account to avoid punishment (sanction account + sub-account permanent van) 20. In violation of the rules in the in-game, the administrator is caught try
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 20.0% | 8 | 19.2M | ||
| ▲ 50.0% | 7 | 102.5M | ||
| ▼ 18.2% | 13 | 163.8M | ||
| ▼ 42.9% | 13 | 41.4M | ||
| ▼ 21.4% | 26 | 2.4M | ||
| ▼ 20.0% | 7 | 10.1M | ||
| ▼ 25.0% | 13 | 1.5M | ||
| ▼ 25.0% | 25 | 6.5M |
History since Aug 13, 2026. Data methodology.