π Own a Baddie Shop and Prove Mom Wrong
Since Sep 15, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Own a Baddie Shop and Prove Mom Wrong is up 0.0% day over day, up 0.0% week over week.
Over the last 12 days, Own a Baddie Shop and Prove Mom Wrong was usually busiest in the hour from 13:00 UTC.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 4 | 9 | β² 0.0% |
| Last 7 days | 3 | 11 | β² 0.0% |
| Last 30 days | 3 | 11 | β |
| Since Sep 15, 2026 | β | 11 | 14 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +396 | +2.9K | +5.4K |
| Favorites gained | +24 | +205 | +359 |
| Likes gained | +1 | 93.7% positive overall | |
| Dislikes gained | +0 | 7,554 π Β· 510 π | |
| Totals | 4.4M visits Β· 490K favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,110 Β· Top 50% |
| Observed peak | #11,206 Β· Top 50% |
| Total visits | #7,649 Β· Top 50% |
| Favorites | #2,287 Β· Top 10% |
| Rating | #2,203 Β· Top 25% |
Records
| Highest recorded CCU | 11 Β· Sep 27, 2026 |
| Best day for visits | +815 Β· Sep 26, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 14 min |
| Tracked since | Sep 15, 2026 |
| Days with recorded data | 14 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 2 | 5 | +150 |
| Sep 27, 2026 | 4 | 11 | +714 |
| Sep 26, 2026 | 4 | 9 | +815 |
| Sep 25, 2026 | 3 | 9 | +425 |
| Sep 24, 2026 | 2 | 4 | +245 |
| Sep 23, 2026 | 1 | 4 | +254 |
| Sep 22, 2026 | 1 | 4 | +198 |
| Sep 21, 2026 | 3 | 6 | +412 |
| Sep 20, 2026 | 4 | 8 | +448 |
| Sep 19, 2026 | 4 | 7 | +602 |
| Sep 18, 2026 | 3 | 8 | +463 |
| Sep 17, 2026 | 1 | 3 | +288 |
| Sep 16, 2026 | 1 | 5 | +395 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Own a Baddie Shop and Prove Mom Wrong
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Own a Baddie Shop and Prove Mom Wrong right now?
Own a Baddie Shop and Prove Mom Wrong's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 09:22 UTC. That is 100% below its average over the last 24 hours.
What is Own a Baddie Shop and Prove Mom Wrong's highest recorded player count?
RoVitals began tracking Own a Baddie Shop and Prove Mom Wrong on September 15, 2026; the highest count sampled since then is 11 on September 27, 2026; earlier peaks and peaks between samples may be higher.
Is Own a Baddie Shop and Prove Mom Wrong growing or dying?
Own a Baddie Shop and Prove Mom Wrong has grown 0.0% over the past 7 days, averaging 3 concurrent players against 3 the week before.
How many visits does Own a Baddie Shop and Prove Mom Wrong have?
Own a Baddie Shop and Prove Mom Wrong has been played 4,388,072 times in total, 5,409 of them since RoVitals began tracking it on September 15, 2026.
How much money does Own a Baddie Shop and Prove Mom Wrong make?
The RoVitals model puts Own a Baddie Shop and Prove Mom Wrong's developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Salahdin
π Own a Baddie Shop and Prove Mom Wrongπ Your mom doesn't want you to sell makeup and says that ur not pretty... to prove her wrong you build the best makeup store to ever exist! β¨
More by Salahdin
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 130 | 20.8M | 93% | ||
| 19 | 21.9M | 95% | ||
| 15 | 2.8M | 93% | ||
| 12 | 4.5M | 91% | ||
| 10 | 6.4M | 97% | ||
| 10 | 6.4M | 96% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 8 | 59.9M | ||
| β | 1 | 61.2M | ||
| β | 0 | 12.9M | ||
| β | 1 | 11.7M | ||
| βΌ 100.0% | 0 | 211.6M | ||
| β | 0 | 24.8M | ||
| β² 0.0% | 9 | 5.3M | ||
| βΌ 38.5% | 21 | 48.7M |
History since Sep 15, 2026. Data methodology.