Anime Souls [NEW]
#7,344Since Aug 11, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Anime Souls [NEW] is down 9.5% day over day, down 21.4% week over week, down 67.6% over 30 days.
Anime Souls [NEW] set its observed peak 47 days ago; its 7-day average is 9% of that peak.
Over the last 14 days, Anime Souls [NEW] was usually busiest in the hour from 15:00 UTC, averaging 1.3Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 19 | 28 | βΌ 9.5% |
| Last 7 days | 22 | 39 | βΌ 21.4% |
| Last 30 days | 35 | 71 | βΌ 67.6% |
| Since Aug 11, 2026 | β | 244 | 49 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.9K | +15.1K | +88.8K |
| Favorites gained | +12 | +90 | +411 |
| Likes gained | +5 | 95.7% positive overall | |
| Dislikes gained | +0 | 16,530 π Β· 751 π | |
| Totals | 3M visits Β· 34.1K favorites | ||
Rankings
| Live players | #7,344 Β· Top 50% |
| 24h peak | #8,597 Β· Top 50% |
| Observed peak | #6,333 Β· Top 50% |
| Total visits | #8,515 Β· Top 50% |
| Favorites | #7,698 Β· Top 50% |
| Rating | #1,288 Β· Top 25% |
| In Simulation | #2,617 of 5,885 |
Records
| Highest recorded CCU | 244 Β· Aug 11, 2026 |
| Best day for visits | +20.7K Β· Aug 12, 2026 |
| 24h low | 11 |
| Avg. session (est.) | 14 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 49 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 19 | 28 | +1.2K |
| Sep 27, 2026 | 19 | 25 | +2.2K |
| Sep 26, 2026 | 25 | 33 | +2.5K |
| Sep 25, 2026 | 23 | 35 | +2.3K |
| Sep 24, 2026 | 21 | 31 | +2.1K |
| Sep 23, 2026 | 23 | 33 | +2.2K |
| Sep 22, 2026 | 17 | 27 | +1.8K |
| Sep 21, 2026 | 26 | 39 | +2.3K |
| Sep 20, 2026 | 28 | 37 | +2.5K |
| Sep 19, 2026 | 27 | 41 | +2.7K |
| Sep 18, 2026 | 27 | 38 | +2.7K |
| Sep 17, 2026 | 29 | 38 | +2.7K |
| Sep 16, 2026 | 30 | 40 | +2.5K |
| Sep 15, 2026 | 32 | 43 | +3.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Anime Souls [NEW]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Anime Souls right now?
Anime Souls's latest recorded count is 24 concurrent players on Roblox, sampled at 2026-09-28 14:56 UTC. That is 26% above its average over the last 24 hours.
What is Anime Souls's highest recorded player count?
RoVitals began tracking Anime Souls on August 11, 2026; the highest count sampled since then is 244 on August 11, 2026; earlier peaks and peaks between samples may be higher.
Is Anime Souls growing or dying?
Anime Souls has declined 21.4% over the past 7 days, averaging 22 concurrent players against 28 the week before.
How many visits does Anime Souls have?
Anime Souls has been played 3,044,166 times in total, 88,818 of them in the past 30 days.
How much money does Anime Souls make?
The RoVitals model puts Anime Souls's developer earnings at roughly $1β$10 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by LDS III
Welcome to Anime Souls! Release Code: AS, Belly Click to Gain Power! β‘ Defeat Enemies! π€ Earn Coins! πͺ Get Weapons! βοΈ Summon Units! β Explore Worlds! π Beta version, so there may be more bugs.
More by LDS III
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 172 | 11M | 94% | ||
| 240 | 37.3M | 99% | ||
| 82 | 11.1M | 95% | ||
| 1 | 100.5K | 69% | ||
| 1 | 4.7M | 98% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 17.6% | 51 | 17.3M | ||
| βΌ 27.3% | 36 | 72.7M | ||
| βΌ 35.4% | 62 | 29.2M | ||
| βΌ 27.3% | 33 | 37.9M | ||
| βΌ 31.3% | 81 | 4.2M | ||
| βΌ 29.1% | 74 | 1.6M | ||
| βΌ 22.2% | 19 | 26.8M | ||
| βΌ 31.3% | 25 | 18.3M |
History since Aug 11, 2026. Data methodology.