Gojo Test
- Playing now
- 0
- — 24h average vs the day before
- 24h average
- 2
- 24h peak
- 4
- 7-day peak
- 4
Player count history
Concurrent playersGojo Test has 0 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 27, 2026 is 4, on Oct 28, 2026. It has 122.4K lifetime visits and 184 likes.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 2 | 4 | — |
| Last 7 days | 1 | 4 | — |
| Last 30 days | 1 | 4 | — |
| Since Oct 27, 2026 | — | 4 | 3 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +195 | +651 | +651 |
| Favorites gained | +27 | +76 | +76 |
| Likes gained | +0 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 122,494
- Favorites
- 15,490
- Likes
- 18458.2% positive
- Dislikes
- 132
Rankings
| Live players | — |
|---|---|
| 24h peak | #15,368 · Top 50% |
| Observed peak | #19,324 |
| Total visits | #20,934 |
| Favorites | #13,137 · Top 50% |
Records
| Observed peak | 4Oct 28, 2026 |
|---|---|
| Best day for visits | +408Oct 28, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 15 min |
| Tracked since | Oct 27, 2026 |
| Days with recorded data | 3 days of history |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.03 – $0.27
- 30 days at unchanged activity and assumptions
- $0.91 – $8.2
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.5 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Gojo Test
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Gojo Test right now?
Gojo Test's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-29 02:54 UTC. That is 100% below its average over the last 24 hours.
What is Gojo Test's highest recorded player count?
RoVitals began tracking Gojo Test on October 27, 2026; its observed peak, the highest count sampled since then, is 4 on October 28, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Gojo Test have?
Gojo Test has been played 122,494 times in total, 651 of them since RoVitals began tracking it on October 27, 2026.
How many likes does Gojo Test have?
Gojo Test has 184 likes and 132 dislikes on Roblox, 58.2% positive among recorded votes. It has 15,490 favorites. These are game totals, separate from its concurrent player count.
How much money does Gojo Test make?
Roblox does not publish Gojo Test's earnings. The RoVitals illustrative model gives roughly $0.03–$0.27 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Drifkity Games
Get to know how GOJO you are! *Note: do not take the quiz seriously, this is a joke game
More by Drifkity Games
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|---|---|---|---|---|
| 1,229 | 519.2K | 43% | ||
| 173 | 56.7K | 68% | ||
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Scroll the table to explore more metrics →
Similar Party & Casual games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| — | 0 | 73M | ||
| ▼ 100.0% | 4 | 17.8M | ||
| — | 0 | 27.2M | ||
| ▼ 41.4% | 93 | 198.5M | ||
| ▼ 83.3% | 6 | 125.2M | ||
| ▼ 100.0% | 0 | 174.2M | ||
| ▼ 33.3% | 5 | 332K | ||
| ▼ 16.9% | 128 | 827.6K |
Scroll the table to explore more metrics →
History since Oct 27, 2026. Data methodology.