Escape from Kpop Demon Hunters!
#5,279Since Sep 28, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Escape from Kpop Demon Hunters! is up 16.9% day over day, up 19.0% week over week.
Escape from Kpop Demon Hunters! set its observed peak 3 days ago; its 7-day average is 51% of that peak.
Over the last 8 days, Escape from Kpop Demon Hunters! was usually busiest in the hour from 16:00 UTC, averaging 3.0Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 76 | 130 | β² 16.9% |
| Last 7 days | 75 | 147 | β² 19.0% |
| Last 30 days | 68 | 147 | β |
| Since Sep 28, 2026 | β | 147 | 10 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +9.7K | +74.2K | +89.3K |
| Favorites gained | +623 | +4,337 | +5,157 |
| Likes gained | +14 | 94.5% positive overall | |
| Dislikes gained | +1 | 2,908 π Β· 168 π | |
| Totals | 1.5M visits Β· 81.9K favorites | ||
Rankings
| Live players | #5,279 Β· Top 25% |
| 24h peak | #5,766 Β· Top 25% |
| Observed peak | #8,370 Β· Top 50% |
| Total visits | #11,310 Β· Top 50% |
| Favorites | #6,324 Β· Top 25% |
| Rating | #2,079 Β· Top 25% |
| In Survival | #546 of 1,896 |
Records
| Highest recorded CCU | 147 Β· Oct 3, 2026 |
| Best day for visits | +13.4K Β· Oct 3, 2026 |
| 24h low | 21 |
| Avg. session (est.) | 11 min |
| Tracked since | Sep 28, 2026 |
| Days with recorded data | 10 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 49 | 103 | +4.5K |
| Oct 6, 2026 | 72 | 130 | +10.7K |
| Oct 5, 2026 | 53 | 97 | +8.6K |
| Oct 4, 2026 | 69 | 112 | +10.6K |
| Oct 3, 2026 | 91 | 147 | +13.4K |
| Oct 2, 2026 | 67 | 114 | +10.6K |
| Oct 1, 2026 | 72 | 130 | +11.2K |
| Sep 30, 2026 | 62 | 122 | +9.8K |
| Sep 29, 2026 | 61 | 101 | +9.9K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Escape from Kpop Demon Hunters!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Escape from Kpop Demon Hunters! right now?
Escape from Kpop Demon Hunters!'s latest recorded count is 103 concurrent players on Roblox, sampled at 2026-10-07 14:48 UTC. That is 36% above its average over the last 24 hours.
What is Escape from Kpop Demon Hunters!'s highest recorded player count?
RoVitals began tracking Escape from Kpop Demon Hunters! on September 28, 2026; the highest count sampled since then is 147 on October 3, 2026; earlier peaks and peaks between samples may be higher.
Is Escape from Kpop Demon Hunters! growing or dying?
Escape from Kpop Demon Hunters! has grown 19.0% over the past 7 days, averaging 75 concurrent players against 63 the week before.
How many visits does Escape from Kpop Demon Hunters! have?
Escape from Kpop Demon Hunters! has been played 1,509,785 times in total, 89,313 of them since RoVitals began tracking it on September 28, 2026.
How much money does Escape from Kpop Demon Hunters! make?
The RoVitals model puts Escape from Kpop Demon Hunters!'s developer earnings at roughly $2β$21 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Games by Bacon
Made with love π
More by Games by Bacon
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 85 | 6.3M | 97% | ||
| 27 | 19.8M | 91% | ||
| 0 | 2.8M | 63% | ||
| 0 | 78.6K | 90% |
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 4.9% | 232 | 19.7M | ||
| β² 6.5% | 173 | 2.6M | ||
| βΌ 1.5% | 214 | 16.4M | ||
| βΌ 1.0% | 175 | 40.3M | ||
| βΌ 8.7% | 135 | 98.7M | ||
| βΌ 6.0% | 118 | 48.5M | ||
| β² 9.1% | 45 | 22.8M | ||
| β² 14.3% | 34 | 5.6M |
History since Sep 28, 2026. Data methodology.