Baddies School RP
#6,466Since Aug 12, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Baddies School RP is down 14.3% day over day, down 6.4% week over week, down 61.5% over 30 days.
Baddies School RP set its observed peak 36 days ago; its 7-day average is 12% of that peak.
Over the last 14 days, Baddies School RP was usually busiest in the hour from 18:00 UTC, averaging 1.6× its quietest hour. Across the last 14 whole UTC days it averaged 45% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 48 | 79 | ▼ 14.3% |
| Last 7 days | 44 | 79 | ▼ 6.4% |
| Last 30 days | 67 | 169 | ▼ 61.5% |
| Since Aug 12, 2026 | — | 373 | 48 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +6.8K | +45.7K | +238.5K |
| Favorites gained | +30 | +143 | +819 |
| Likes gained | +12 | 86.7% positive overall | |
| Dislikes gained | +1 | 1,126 👍 · 172 👎 | |
| Totals | 1.1M visits · 2.9K favorites | ||
Rankings
| Live players | #6,466 · Top 50% |
| 24h peak | #6,673 · Top 50% |
| Observed peak | #5,465 · Top 25% |
| Total visits | #10,805 · Top 50% |
| Favorites | #12,706 |
| Rating | #5,336 · Top 50% |
| In Roleplay & Avatar Sim | #508 of 892 |
Records
| Highest recorded CCU | 373 · Aug 22, 2026 |
| Best day for visits | +39.6K · Aug 20, 2026 |
| 24h low | 16 |
| Avg. session (est.) | 10 min |
| Tracked since | Aug 12, 2026 |
| Days with recorded data | 48 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 36 | 58 | +3.5K |
| Sep 27, 2026 | 51 | 79 | +8.4K |
| Sep 26, 2026 | 56 | 78 | +9K |
| Sep 25, 2026 | 39 | 69 | +6.3K |
| Sep 24, 2026 | 36 | 53 | +5.7K |
| Sep 23, 2026 | 34 | 57 | +5.3K |
| Sep 22, 2026 | 32 | 53 | +5K |
| Sep 21, 2026 | 42 | 71 | +6.3K |
| Sep 20, 2026 | 56 | 92 | +9K |
| Sep 19, 2026 | 56 | 79 | +9.2K |
| Sep 18, 2026 | 39 | 64 | +6.2K |
| Sep 17, 2026 | 35 | 51 | +5.4K |
| Sep 16, 2026 | 39 | 63 | +5.7K |
| Sep 15, 2026 | 40 | 58 | +6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Baddies School RP
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Baddies School RP right now?
Baddies School RP's latest recorded count is 40 concurrent players on Roblox, sampled at 2026-09-28 15:05 UTC. That is 17% below its average over the last 24 hours.
What is Baddies School RP's highest recorded player count?
RoVitals began tracking Baddies School RP on August 12, 2026; the highest count sampled since then is 373 on August 22, 2026; earlier peaks and peaks between samples may be higher.
Is Baddies School RP growing or dying?
Baddies School RP has declined 6.4% over the past 7 days, averaging 44 concurrent players against 47 the week before.
How many visits does Baddies School RP have?
Baddies School RP has been played 1,088,523 times in total, 238,496 of them in the past 30 days.
How much money does Baddies School RP make?
The RoVitals model puts Baddies School RP's developer earnings at roughly $1–$11 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by binary trigger
Roleplay & fight in Baddies High School RP
Similar Roleplay & Avatar Sim games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 2.9% | 66 | 48.5M | ||
| ▼ 8.0% | 46 | 3.9M | ||
| ▼ 6.4% | 85 | 8.6M | ||
| ▼ 25.4% | 81 | 11.3M | ||
| ▼ 8.1% | 134 | 34.2M | ||
| ▼ 25.0% | 43 | 11.9M | ||
| ▼ 30.0% | 20 | 1.8M | ||
| ▼ 50.0% | 16 | 3.4M |
History since Aug 12, 2026. Data methodology.