Crush for Brainrots
#8,533Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Crush for Brainrots is down 33.3% day over day, up 25.0% week over week.
Crush for Brainrots set its observed peak 5 days ago; its 7-day average is 42% of that peak.
Over the last 7 days, Crush for Brainrots was usually busiest in the hour from 14:00 UTC, averaging 1.9Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 20 | 35 | βΌ 33.3% |
| Last 7 days | 40 | 95 | β² 25.0% |
| Last 30 days | 37 | 95 | β |
| Since Sep 29, 2026 | β | 95 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.5K | +34.1K | +37.8K |
| Favorites gained | +5 | +82 | +82 |
| Likes gained | +7 | 98.2% positive overall | |
| Dislikes gained | +1 | 152,159 π Β· 2,809 π | |
| Totals | 31.3M visits Β· 222.8K favorites | ||
Rankings
| Live players | #8,533 Β· Top 50% |
| 24h peak | #8,614 Β· Top 50% |
| Observed peak | #9,351 Β· Top 50% |
| Total visits | #3,539 Β· Top 25% |
| Favorites | #3,931 Β· Top 25% |
| Rating | #203 Β· Top 5% |
| In Simulation | #3,204 of 7,350 |
Records
| Highest recorded CCU | 95 Β· Oct 2, 2026 |
| Best day for visits | +7K Β· Oct 2, 2026 |
| 24h low | 8 |
| Avg. session (est.) | 11 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 21 | 35 | +2K |
| Oct 6, 2026 | 28 | 45 | +3.6K |
| Oct 5, 2026 | 26 | 45 | +3.5K |
| Oct 4, 2026 | 36 | 62 | +4.9K |
| Oct 3, 2026 | 47 | 81 | +7K |
| Oct 2, 2026 | 53 | 95 | +7K |
| Oct 1, 2026 | 40 | 61 | +5.3K |
| Sep 30, 2026 | 33 | 50 | +4.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Crush for Brainrots
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Crush for Brainrots right now?
Crush for Brainrots's latest recorded count is 18 concurrent players on Roblox, sampled at 2026-10-07 17:48 UTC. That is 10% below its average over the last 24 hours.
What is Crush for Brainrots's highest recorded player count?
RoVitals began tracking Crush for Brainrots on September 29, 2026; the highest count sampled since then is 95 on October 2, 2026; earlier peaks and peaks between samples may be higher.
Is Crush for Brainrots growing or dying?
Crush for Brainrots has grown 25.0% over the past 7 days, averaging 40 concurrent players against 32 the week before.
How many visits does Crush for Brainrots have?
Crush for Brainrots has been played 31,341,573 times in total, 37,842 of them since RoVitals began tracking it on September 29, 2026.
How much money does Crush for Brainrots make?
The RoVitals model puts Crush for Brainrots's developer earnings at roughly $1β$11 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by ActiveGameStudios
β Crush for Brainrots! π₯ Crush crates, unlock Brainrots β‘ Upgrade your Crusher to Crush faster and get more Luck π Collect rare Brainrots and stack up cash π€ Keep earning cash even while youβre offline!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 0.0% | 18 | 53.2M | ||
| βΌ 5.6% | 41 | 74.3M | ||
| β² 45.5% | 34 | 16.8M | ||
| β² 20.0% | 32 | 83.1M | ||
| βΌ 8.3% | 23 | 32.9M | ||
| βΌ 18.8% | 24 | 34M | ||
| βΌ 25.0% | 6 | 1.7M | ||
| βΌ 38.5% | 21 | 8.5M |
History since Sep 29, 2026. Data methodology.