Brainrot Train
Since Sep 8, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Brainrot Train is up 0.0% day over day, up 0.0% week over week.
Brainrot Train set its observed peak 15 days ago; its 7-day average is 20% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β² 0.0% |
| Last 7 days | 1 | 4 | β² 0.0% |
| Last 30 days | 1 | 5 | β |
| Since Sep 8, 2026 | β | 5 | 21 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +138 | +2K | +6.1K |
| Favorites gained | +2 | +9 | +24 |
| Likes gained | +0 | 76.9% positive overall | |
| Dislikes gained | +0 | 974 π Β· 292 π | |
| Totals | 821.6K visits Β· 1.9K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,258 Β· Top 50% |
| Observed peak | #11,861 Β· Top 50% |
| Total visits | #11,360 Β· Top 50% |
| Favorites | #13,299 |
| Rating | #8,384 |
Records
| Highest recorded CCU | 5 Β· Sep 13, 2026 |
| Best day for visits | +470 Β· Sep 20, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 8, 2026 |
| Days with recorded data | 21 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +125 |
| Sep 27, 2026 | 1 | 2 | +465 |
| Sep 26, 2026 | 1 | 2 | +389 |
| Sep 25, 2026 | 1 | 2 | +237 |
| Sep 24, 2026 | 0 | 1 | +261 |
| Sep 23, 2026 | 0 | 1 | +224 |
| Sep 22, 2026 | 0 | 1 | +232 |
| Sep 21, 2026 | 1 | 4 | +272 |
| Sep 20, 2026 | 1 | 4 | +470 |
| Sep 19, 2026 | 1 | 4 | +317 |
| Sep 18, 2026 | 1 | 3 | +321 |
| Sep 17, 2026 | 1 | 3 | +230 |
| Sep 16, 2026 | 0 | 0 | +222 |
| Sep 15, 2026 | 1 | 2 | +286 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Brainrot Train
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Brainrot Train right now?
Brainrot Train's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 13:01 UTC. That is 100% below its average over the last 24 hours.
What is Brainrot Train's highest recorded player count?
RoVitals began tracking Brainrot Train on September 8, 2026; the highest count sampled since then is 5 on September 13, 2026; earlier peaks and peaks between samples may be higher.
Is Brainrot Train growing or dying?
Brainrot Train has grown 0.0% over the past 7 days, averaging 1 concurrent players against 1 the week before.
How many visits does Brainrot Train have?
Brainrot Train has been played 821,558 times in total, 6,095 of them since RoVitals began tracking it on September 8, 2026.
How much money does Brainrot Train make?
The RoVitals model puts Brainrot Train's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by please i need this
Welcome to Brainrot Train! π Hop on your train and drive as far as possible! π¦ Collect crates to unlock new brainrots! β¬οΈ Upgrade your train to drive further! Remember to like & favorite the game for more updates! π
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 8 | 59.9M | ||
| βΌ 100.0% | 1 | 61.2M | ||
| β | 2 | 47.1M | ||
| β | 0 | 12.9M | ||
| βΌ 100.0% | 0 | 211.6M | ||
| β | 0 | 121.9M | ||
| βΌ 30.8% | 24 | 3.5M | ||
| βΌ 12.5% | 13 | 12M |
History since Sep 8, 2026. Data methodology.