Smash Cars to Grab
Since Aug 24, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Smash Cars to Grab is up 0.0% day over day, down 33.3% week over week, down 75.8% over 30 days.
Smash Cars to Grab set its observed peak 31 days ago; its 7-day average is under 1% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | ▲ 0.0% |
| Last 7 days | 2 | 8 | ▼ 33.3% |
| Last 30 days | 23 | 134 | ▼ 75.8% |
| Since Aug 24, 2026 | — | 289 | 36 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +108 | +1.4K | +25.4K |
| Favorites gained | +1 | +3 | +95 |
| Likes gained | +1 | 93.9% positive overall | |
| Dislikes gained | +0 | 597 👍 · 39 👎 | |
| Totals | 157.5K visits · 811 favorites | ||
Rankings
| Live players | — |
| 24h peak | #11,059 · Top 50% |
| Observed peak | #6,017 · Top 25% |
| Total visits | #13,705 |
| Favorites | #14,373 |
Records
| Highest recorded CCU | 289 · Aug 27, 2026 |
| Best day for visits | +13.9K · Aug 27, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 12 min |
| Tracked since | Aug 24, 2026 |
| Days with recorded data | 36 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 0 | +91 |
| Sep 27, 2026 | 1 | 3 | +170 |
| Sep 26, 2026 | 1 | 2 | +234 |
| Sep 25, 2026 | 2 | 3 | +203 |
| Sep 24, 2026 | 1 | 3 | +180 |
| Sep 23, 2026 | 2 | 5 | +221 |
| Sep 22, 2026 | 1 | 4 | +171 |
| Sep 21, 2026 | 3 | 8 | +276 |
| Sep 20, 2026 | 3 | 5 | +386 |
| Sep 19, 2026 | 4 | 10 | +398 |
| Sep 18, 2026 | 4 | 9 | +529 |
| Sep 17, 2026 | 2 | 5 | +253 |
| Sep 16, 2026 | 2 | 6 | +229 |
| Sep 15, 2026 | 4 | 12 | +607 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Smash Cars to Grab
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Smash Cars to Grab right now?
Smash Cars to Grab's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 14:48 UTC. That is 100% below its average over the last 24 hours.
What is Smash Cars to Grab's highest recorded player count?
RoVitals began tracking Smash Cars to Grab on August 24, 2026; the highest count sampled since then is 289 on August 27, 2026; earlier peaks and peaks between samples may be higher.
Is Smash Cars to Grab growing or dying?
Smash Cars to Grab has declined 33.3% over the past 7 days, averaging 2 concurrent players against 3 the week before.
How many visits does Smash Cars to Grab have?
Smash Cars to Grab has been played 157,523 times in total, 25,380 of them in the past 30 days.
How much money does Smash Cars to Grab make?
The RoVitals model puts Smash Cars to Grab's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by SuperLootify Studio
Welcome to Smash Cars to Grab! 💪Smash Cars to get cash 🥊Buy gloves to be powerful ☢️Get radiated to be strong 👨🔬Scientists can help your training 🥚Hatch eggs to prove your luck Code: Welcome; 100Likes
More by SuperLootify Studio
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 635 | 20.4M | 94% | ||
| 0 | 348.4K | 89% | ||
| 4 | 174.4K | 96% | ||
| 0 | 260K | 89% | ||
| 0 | 150.2K | 90% | ||
| 2 | 115.7K | 88% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| — | 0 | 12M | ||
| — | 0 | 59.3M | ||
| ▼ 33.3% | 5 | 200.1M | ||
| ▼ 50.0% | 4 | 43.5M | ||
| — | 0 | 17.1M | ||
| — | 1 | 20.6M | ||
| ▼ 25.0% | 19 | 20M | ||
| ▼ 42.9% | 12 | 40.4M |
History since Aug 24, 2026. Data methodology.