Mutate or Lose Brainrot
#7,855Since Sep 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Mutate or Lose Brainrot is down 18.8% day over day, down 7.1% week over week.
Over the last 9 days, Mutate or Lose Brainrot was usually busiest in the hour from 13:00 UTC, averaging 2.1ร its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 13 | 24 | โผ 18.8% |
| Last 7 days | 13 | 35 | โผ 7.1% |
| Last 30 days | 13 | 35 | โ |
| Since Sep 18, 2026 | โ | 35 | 11 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.6K | +12.6K | +17.5K |
| Favorites gained | +5 | +16 | +21 |
| Likes gained | +1 | 97.8% positive overall | |
| Dislikes gained | +0 | 199,228 ๐ ยท 4,409 ๐ | |
| Totals | 33.5M visits ยท 59.7K favorites | ||
Rankings
| Live players | #7,855 ยท Top 50% |
| 24h peak | #8,817 ยท Top 50% |
| Observed peak | #9,814 ยท Top 50% |
| Total visits | #3,192 ยท Top 25% |
| Favorites | #6,452 ยท Top 50% |
| Rating | #320 ยท Top 5% |
| In Simulation | #2,805 of 5,885 |
Records
| Highest recorded CCU | 35 ยท Sep 25, 2026 |
| Best day for visits | +2.1K ยท Sep 27, 2026 |
| 24h low | 6 |
| Avg. session (est.) | 11 min |
| Tracked since | Sep 18, 2026 |
| Days with recorded data | 11 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 12 | 18 | +948 |
| Sep 27, 2026 | 15 | 28 | +2.1K |
| Sep 26, 2026 | 16 | 26 | +2.1K |
| Sep 25, 2026 | 12 | 35 | +1.7K |
| Sep 24, 2026 | 11 | 20 | +1.7K |
| Sep 23, 2026 | 14 | 33 | +1.7K |
| Sep 22, 2026 | 12 | 28 | +1.7K |
| Sep 21, 2026 | 10 | 17 | +1.5K |
| Sep 20, 2026 | 15 | 22 | +2K |
| Sep 19, 2026 | 14 | 23 | +2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Mutate or Lose Brainrot
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Mutate or Lose Brainrot right now?
Mutate or Lose Brainrot's latest recorded count is 18 concurrent players on Roblox, sampled at 2026-09-28 15:33 UTC. That is 38% above its average over the last 24 hours.
What is Mutate or Lose Brainrot's highest recorded player count?
RoVitals began tracking Mutate or Lose Brainrot on September 18, 2026; the highest count sampled since then is 35 on September 25, 2026; earlier peaks and peaks between samples may be higher.
Is Mutate or Lose Brainrot growing or dying?
Mutate or Lose Brainrot has declined 7.1% over the past 7 days, averaging 13 concurrent players against 14 the week before.
How many visits does Mutate or Lose Brainrot have?
Mutate or Lose Brainrot has been played 33,460,865 times in total, 17,539 of them since RoVitals began tracking it on September 18, 2026.
How much money does Mutate or Lose Brainrot make?
The RoVitals model puts Mutate or Lose Brainrot's developer earnings at roughly $1โ$7 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by OuiOuiOuiBaguette
๐ค EGGS GROW AND MUTATION STILL PROCESSING WHILE OFFLINE! How to Play: ๐ฅ Hatch eggs to get Brainrots โญ Mutate Brainrots to double they Cash/s โ 50% to success / 50% to lose ๐ธ Get rare Brainrots with insane Mutations to boost your income and rise on the leaderboard. ๐ Rebirth to keep more and more mutation if you lose ๐ Like the game and join the group! ๐ฎ Experience it on PC, mobile, tablet, or console, with full controller compatibility.
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| โผ 25.0% | 25 | 16.8M | ||
| โผ 42.9% | 33 | 1.2M | ||
| โผ 16.7% | 19 | 35.1M | ||
| โผ 23.5% | 25 | 46.1M | ||
| โผ 38.9% | 69 | 5.3M | ||
| โผ 13.0% | 30 | 22M | ||
| โผ 11.1% | 18 | 9.9M | ||
| โผ 25.0% | 11 | 5.1M |
History since Sep 18, 2026. Data methodology.