Make Ice & Catch Animals!
#3,787RisingSince Oct 2, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Make Ice & Catch Animals! is up 5.1% day over day. Its last-24h average (246) is 13.4% above its 7-day average (217).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 246 | 553 | β² 5.1% |
| Last 7 days | 217 | 553 | β |
| Last 30 days | 218 | 553 | β |
| Since Oct 2, 2026 | β | 553 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +17K | +83K | +75.2K |
| Favorites gained | +1,169 | +6,639 | +5,973 |
| Likes gained | +576 | 98.5% positive overall | |
| Dislikes gained | +7 | 4,414 π Β· 65 π | |
| Totals | 163.9K visits Β· 11.7K favorites | ||
Rankings
| Live players | #3,787 Β· Top 25% |
| 24h peak | #2,651 Β· Top 10% |
| Observed peak | #5,311 Β· Top 25% |
| Total visits | #15,729 |
| Favorites | #11,389 Β· Top 50% |
| Rating | #96 Β· Top 1% |
| In Simulation | #1,488 of 7,326 |
Records
| Highest recorded CCU | 553 Β· Oct 6, 2026 |
| Best day for visits | +21.7K Β· Oct 6, 2026 |
| 24h low | 120 |
| Avg. session (est.) | 20 min |
| Tracked since | Oct 2, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 155 | 253 | +6.2K |
| Oct 6, 2026 | 297 | 553 | +21.7K |
| Oct 5, 2026 | 187 | 329 | +13.5K |
| Oct 4, 2026 | 151 | 298 | +12.4K |
| Oct 3, 2026 | 272 | 476 | +21.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Make Ice & Catch Animals!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Make Ice & Catch Animals! right now?
Make Ice & Catch Animals!'s latest recorded count is 177 concurrent players on Roblox, sampled at 2026-10-07 12:12 UTC. That is 28% below its average over the last 24 hours.
What is Make Ice & Catch Animals!'s highest recorded player count?
RoVitals began tracking Make Ice & Catch Animals! on October 2, 2026; the highest count sampled since then is 553 on October 6, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Make Ice & Catch Animals! have?
Make Ice & Catch Animals! has been played 163,889 times in total, 75,197 of them since RoVitals began tracking it on October 2, 2026.
How much money does Make Ice & Catch Animals! make?
The RoVitals model puts Make Ice & Catch Animals!'s developer earnings at roughly $15β$135 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Cartoon Tiger Studio
π§ Welcome to Make Ice & Catch Animals! βοΈ Make ICE and get stronger! πΎ Use your Ice to catch Animals! π§ Discover rare and legendary Animals! π¦ Catch everything from Polar Animals to DINOSAURS! πΊοΈ Explore new Areas filled with amazing Animals! β‘ Unlock powerful upgrades and make Ice faster! π Build your Animal collection! π Collect Wins and become the ULTIMATE Ice Master! πΎ Collect Pets for huge Ice boosts! π Find super rare Animals and complete your collection! π Unlock OP upgrades and discover new Worlds! π± Supports ALL Devices! π Like & Favorite if you enjoy the game! π Join the Community to unlock AUTO CLICK!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 7.0% | 242 | 19.4M | ||
| βΌ 12.7% | 192 | 9.3M | ||
| β² 1.1% | 199 | 815.5K | ||
| β² 30.3% | 256 | 8.9M | ||
| β² 0.8% | 172 | 75.1M | ||
| β² 12.3% | 242 | 23.3M | ||
| βΌ 30.9% | 91 | 13.7M | ||
| βΌ 2.6% | 51 | 41.8M |
History since Oct 2, 2026. Data methodology.