Merge & Cut Grass
Since Sep 17, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Merge & Cut Grass is up 0.0% day over day, down 96.6% week over week.
Merge & Cut Grass set its observed peak 10 days ago; its 7-day average is 2% of that peak.
Over the last 10 days, Merge & Cut Grass was usually busiest in the hour from 13:00 UTC, averaging 2.8Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 6 | 13 | β² 0.0% |
| Last 7 days | 7 | 34 | βΌ 96.6% |
| Last 30 days | 114 | 459 | β |
| Since Sep 17, 2026 | β | 459 | 12 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +557 | +7.2K | +75.9K |
| Favorites gained | +2 | +29 | +236 |
| Likes gained | +0 | 94.1% positive overall | |
| Dislikes gained | +0 | 223 π Β· 14 π | |
| Totals | 183K visits Β· 547 favorites | ||
Rankings
| Live players | β |
| 24h peak | #9,784 Β· Top 50% |
| Observed peak | #5,033 Β· Top 25% |
| Total visits | #13,520 |
| Favorites | #14,712 |
Records
| Highest recorded CCU | 459 Β· Sep 17, 2026 |
| Best day for visits | +33.4K Β· Sep 18, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 16 min |
| Tracked since | Sep 17, 2026 |
| Days with recorded data | 12 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 3 | 6 | +181 |
| Sep 27, 2026 | 7 | 13 | +968 |
| Sep 26, 2026 | 6 | 14 | +1K |
| Sep 25, 2026 | 7 | 16 | +1.1K |
| Sep 24, 2026 | 7 | 18 | +917 |
| Sep 23, 2026 | 6 | 13 | +1.1K |
| Sep 22, 2026 | 9 | 34 | +1.3K |
| Sep 21, 2026 | 11 | 21 | +1.7K |
| Sep 20, 2026 | 25 | 44 | +3.9K |
| Sep 19, 2026 | 211 | 393 | +30.3K |
| Sep 18, 2026 | 224 | 419 | +33.4K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Merge & Cut Grass
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Merge & Cut Grass right now?
Merge & Cut Grass's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 09:55 UTC. That is 100% below its average over the last 24 hours.
What is Merge & Cut Grass's highest recorded player count?
RoVitals began tracking Merge & Cut Grass on September 17, 2026; the highest count sampled since then is 459 on September 17, 2026; earlier peaks and peaks between samples may be higher.
Is Merge & Cut Grass growing or dying?
Merge & Cut Grass has declined 96.6% over the past 7 days, averaging 7 concurrent players against 204 the week before.
How many visits does Merge & Cut Grass have?
Merge & Cut Grass has been played 183,012 times in total, 75,853 of them since RoVitals began tracking it on September 17, 2026.
How much money does Merge & Cut Grass make?
The RoVitals model puts Merge & Cut Grass's developer earnings at roughly $0β$3 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Ento x Dazzy
π± Welcome to Merge & Cut Grass! Turn a little patch of grass into BIG stacks of cash! π° π Merge your tools to boost your cutting power! πΏ Mow through grass and earn cash as you clear! β¨ Unlock better tools and grow your collection! π How much grass can YOU cut? Tags: Merge, Grass, Mowing, Tools, Collect, Upgrade, Colorful, Simulator
More by Ento x Dazzy
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 41 | 15.5M | 95% | ||
| 18 | 5.8M | 85% | ||
| 20 | 42.8K | 89% | ||
| 0 | 221.1K | 63% | ||
| 0 | 40.7K | 71% | ||
| 0 | 6.8K | 92% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 0.0% | 5 | 21M | ||
| β | 0 | 12M | ||
| β | 0 | 59.3M | ||
| βΌ 33.3% | 5 | 200.1M | ||
| β² 0.0% | 4 | 43.5M | ||
| β | 0 | 17.1M | ||
| βΌ 28.6% | 11 | 36.5M | ||
| βΌ 16.7% | 12 | 40.4M |
History since Sep 17, 2026. Data methodology.