[MAGIC🪄] Omega Rune Incremental 2
- Playing now
- 0
- — 24h average vs the day before
- 24h average
- 0
- 24h peak
- 0
- 7-day peak
- 1
Player count history
Concurrent playersOmega Rune Incremental 2 has 0 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 28, 2026 is 2, on Sep 8, 2026. Over the last 7 days it averaged 0 players. It has 411K lifetime visits and 1.9K likes.
Performance analysis
[MAGIC] Omega Rune Incremental 2 set its observed peak 65 days ago; its 7-day average is under 1% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 0 | 0 | — |
| Last 7 days | 0 | 1 | — |
| Last 30 days | 0 | 1 | — |
| Since Aug 28, 2026 | — | 2 | 77 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +0 | +80 | +243 |
| Favorites gained | +0 | +2 | +6 |
| Likes gained | +0 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 411,001
- Favorites
- 7,989
- Likes
- 1,96687.5% positive
- Dislikes
- 282
Rankings
| Live players | — |
|---|---|
| 24h peak | — |
| Observed peak | #23,710 |
| Total visits | #19,690 · Top 50% |
| Favorites | #16,886 · Top 50% |
| Rating | #7,716 · Top 50% |
Records
| Observed peak | 2Sep 8, 2026 |
|---|---|
| Best day for visits | +27Nov 12, 2026 |
| 24h low | 0 |
| Tracked since | Aug 28, 2026 |
| Days with recorded data | 77 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 0 | 0 | +17 |
| Nov 10, 2026 | 0 | 0 | +4 |
| Nov 9, 2026 | 0 | 0 | +6 |
| Nov 8, 2026 | 0 | 1 | +16 |
| Nov 7, 2026 | 0 | 0 | +10 |
| Nov 6, 2026 | 0 | 0 | +7 |
| Nov 5, 2026 | 0 | 0 | +12 |
| Nov 4, 2026 | 0 | 0 | +11 |
| Nov 3, 2026 | 0 | 0 | +7 |
| Nov 2, 2026 | 0 | 0 | +16 |
| Nov 1, 2026 | 0 | 0 | +15 |
| Oct 31, 2026 | 0 | 0 | +11 |
| Oct 30, 2026 | 0 | 0 | +14 |
| Oct 29, 2026 | 0 | 0 | +16 |
Earnings model & assumptions
No positive 24-hour average is available for this model.
Visits history
Compare [MAGIC] Omega Rune Incremental 2
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Omega Rune Incremental 2 right now?
Omega Rune Incremental 2's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-11-12 07:38 UTC.
What is Omega Rune Incremental 2's highest recorded player count?
RoVitals began tracking Omega Rune Incremental 2 on August 28, 2026; its observed peak, the highest count sampled since then, is 2 on September 8, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Omega Rune Incremental 2 have?
Omega Rune Incremental 2 has been played 411,001 times in total, 243 of them in the past 30 days.
How many likes does Omega Rune Incremental 2 have?
Omega Rune Incremental 2 has 1,966 likes and 282 dislikes on Roblox, 87.5% positive among recorded votes. It has 7,989 favorites. These are game totals, separate from its concurrent player count.
Description from Roblox, by StellarScript
Welcome to Omega Rune Incremental 2! In this game your objective is to open Runes, and discover new features to get as much money as possible and get to the top! How to play: 💰Collect Money 🍀Open Runes to boost Money ♻️Rebirth to boost your Money even more 🔮Discover features that boost your stats 🍀Find Secret and Omega Rarity Runes that save on Rebirth 💎Buy Upgrades and collect Rewards to boost your Luck 🔮Collect crystals to boost your Money! 🥇Become the richest player and top the leaderboards! 📌Premium users get x1.2 more Luck 📌Join our group for +3 Luck 📌Join our communications server for +2 Bulk
More by StellarScript
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 8 | 1.8M | 93% | ||
| 0 | 2.4M | 88% |
Scroll the table to explore more metrics →
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| — | 0 | 21M | ||
| — | 2 | 108M | ||
| ▲ 0.0% | 4 | 200.2M | ||
| — | 0 | 102.5M | ||
| ▲ 0.0% | 5 | 43.5M | ||
| — | 0 | 20.6M | ||
| ▼ 20.0% | 11 | 122.6M | ||
| ▼ 18.2% | 13 | 40.5M |
Scroll the table to explore more metrics →
History since Aug 28, 2026. Data methodology.