RUN FROM EVIL GRANDMA! (Obby)
Since Oct 2, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, RUN FROM EVIL GRANDMA! (Obby) is down 28.6% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 5 | 10 | ▼ 28.6% |
| Last 7 days | 6 | 18 | — |
| Last 30 days | 6 | 18 | — |
| Since Oct 2, 2026 | — | 18 | 5 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +995 | +5.5K | +4.5K |
| Favorites gained | +129 | +731 | +611 |
| Likes gained | +0 | 60.6% positive overall | |
| Dislikes gained | +0 | 100 👍 · 65 👎 | |
| Totals | 364.4K visits · 53K favorites | ||
Rankings
| Live players | — |
| 24h peak | #11,111 · Top 50% |
| Observed peak | #12,385 · Top 50% |
| Total visits | #14,214 |
| Favorites | #7,368 · Top 50% |
Records
| Highest recorded CCU | 18 · Oct 4, 2026 |
| Best day for visits | +1.6K · Oct 4, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 7 min |
| Tracked since | Oct 2, 2026 |
| Days with recorded data | 5 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 2 | 4 | +340 |
| Oct 5, 2026 | 4 | 10 | +1K |
| Oct 4, 2026 | 8 | 18 | +1.6K |
| Oct 3, 2026 | 6 | 15 | +1.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare RUN FROM EVIL GRANDMA! (Obby)
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing RUN FROM EVIL GRANDMA! (Obby) right now?
RUN FROM EVIL GRANDMA! (Obby)'s latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-06 06:25 UTC. That is 100% below its average over the last 24 hours.
What is RUN FROM EVIL GRANDMA! (Obby)'s highest recorded player count?
RoVitals began tracking RUN FROM EVIL GRANDMA! (Obby) on October 2, 2026; the highest count sampled since then is 18 on October 4, 2026; earlier peaks and peaks between samples may be higher.
How many visits does RUN FROM EVIL GRANDMA! (Obby) have?
RUN FROM EVIL GRANDMA! (Obby) has been played 364,395 times in total, 4,534 of them since RoVitals began tracking it on October 2, 2026.
How much money does RUN FROM EVIL GRANDMA! (Obby) make?
The RoVitals model puts RUN FROM EVIL GRANDMA! (Obby)'s developer earnings at roughly $0–$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Dollars & Dreams
⚠️ Note: This game contains jump scares! 👵 Welcome to RUN FROM EVIL GRANDMA! (Obby) — a crazy chase where the terrifying Evil Grandma is hunting you down! Evil Grandma has come to life in Roblox form, faster and scarier than ever. She’s chasing players through a chaotic obstacle course, ready to catch anyone who slows down! Run, jump, and dodge your way through wild obstacles while avoiding Evil Grandma’s traps. If she catches you, it’s game over — and you’ll be sent back to the start. Can you survive the madness and escape the terrifying Evil Grandma? 👍 Like and ⭐ Favorite the game for more UPDATES!
More by Dollars & Dreams
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 538 | 1.4M | 73% | ||
| 272 | 7.4M | 76% | ||
| 33 | 291.5K | 75% | ||
| 92 | 26K | 88% | ||
| 69 | 2.9M | 71% | ||
| 18 | 3.5M | 71% |
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 30.0% | 15 | 23M | ||
| — | 2 | 228.6M | ||
| ▼ 50.0% | 2 | 251.1M | ||
| — | 0 | 7.6M | ||
| ▼ 33.3% | 8 | 303.8M | ||
| — | 1 | 191M | ||
| ▼ 38.9% | 28 | 1.6M | ||
| ▼ 36.4% | 15 | 27.7M |
History since Oct 2, 2026. Data methodology.