TDS: Reanimated icon

[🏰UPDATE] TDS: Reanimated

#8,414Falling
by Reanimated CommunityStrategy · Tower DefenseServer size: 100Created Dec 15, 2024Game updated Sep 27, 2026
Play on Roblox
Latest player count
9
▼ 37.5% vs prior 24h
24h peak
24
avg 10
7-day peak
45
avg 17
30-day peak
122
avg 17
Observed peak
122
Sep 14, 2026
Since Aug 11, 2026
Global rank
#8,414
Top 50%

Player count history

[UPDATE] TDS: Reanimated — concurrent players
[UPDATE] TDS: Reanimated — concurrent players243

Performance analysis

Measured on average concurrent players rather than a single spike, [UPDATE] TDS: Reanimated is down 37.5% day over day, down 46.9% week over week, down 43.3% over 30 days. Its last-24h average (10) is 41.2% below its 7-day average (17).

[UPDATE] TDS: Reanimated set its observed peak 13 days ago; its 7-day average is 14% of that peak.

Over the last 14 days, [UPDATE] TDS: Reanimated was usually busiest in the hour from 16:00 UTC, averaging 2.0× its quietest hour.

Player counts by period

PeriodAveragePeakChange
Last 24 hours1024▼ 37.5%
Last 7 days1745▼ 46.9%
Last 30 days17122▼ 43.3%
Since Aug 11, 2026—12249 days tracked

Growth

Metric24h7d30d
Visits gained+1.5K+17.9K+73.2K
Favorites gained+1+35+107
Likes gained+286.6% positive overall
Dislikes gained+02,314 👍 · 357 👎
Totals1.7M visits · 3.6K favorites

Rankings

Live players#8,414 · Top 50%
24h peak#8,833 · Top 50%
Observed peak#7,658 · Top 50%
Total visits#9,880 · Top 50%
Favorites#12,318
Rating#5,385 · Top 50%
In Strategy#211 of 335

Records

Highest recorded CCU122 · Sep 14, 2026
Best day for visits+7.4K · Sep 15, 2026
24h low3
Avg. session (est.)9 min
Tracked sinceAug 11, 2026
Days with recorded data49 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Sep 28, 2026813+816
Sep 27, 20261424+2.2K
Sep 26, 20261933+3.1K
Sep 25, 20261644+2.4K
Sep 24, 20261731+2.8K
Sep 23, 20262245+3.2K
Sep 22, 20261630+2.4K
Sep 21, 20261731+2.8K
Sep 20, 20262853+3.9K
Sep 19, 20263259+4.8K
Sep 18, 20261938+3.3K
Sep 17, 20262853+4.6K
Sep 16, 20263055+5K
Sep 15, 20264275+7.4K

Estimated developer earnings

Per day
$0 – $2
30-day model projection
$22
Earned Robux / day
R$ 192

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

[UPDATE] TDS: Reanimated — total visits
[UPDATE] TDS: Reanimated — total visits1.7M1.6M

Compare [UPDATE] TDS: Reanimated

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing TDS: Reanimated right now?

TDS: Reanimated's latest recorded count is 9 concurrent players on Roblox, sampled at 2026-09-28 15:15 UTC. That is 10% below its average over the last 24 hours.

What is TDS: Reanimated's highest recorded player count?

RoVitals began tracking TDS: Reanimated on August 11, 2026; the highest count sampled since then is 122 on September 14, 2026; earlier peaks and peaks between samples may be higher.

Is TDS: Reanimated growing or dying?

TDS: Reanimated has declined 46.9% over the past 7 days, averaging 17 concurrent players against 32 the week before.

How many visits does TDS: Reanimated have?

TDS: Reanimated has been played 1,673,408 times in total, 73,181 of them in the past 30 days.

How much money does TDS: Reanimated make?

The RoVitals model puts TDS: Reanimated's developer earnings at roughly $0–$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.

Description from Roblox, by Reanimated Community

Experience Tower Defense Simulator in a brand new way! Reanimating the excitement and ideas the community has been waiting on for a long time, such as gamemode reworks, return of platinum skins, unique rebalances and towers, experimental features, etc. Even Golden Mode has returned! 🛠️--UPDATES--🛠️ Frozen Fortress Gamemode!!! (Reworked VOD) -- - Major Bug Fixes - New Rewards UI and system - Platinum Rocketeer perk/skin - Timescale system for VIP users AND WAY, WAY MORE!!! Join our Community server found in the Group for more updates and codes! Controls: [E] - Upgrades selected tower. [1/2/3/4/5] - Selects a tower for placement. [T] - Switches targetting. [X] - Sells the selected tower.

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History since Aug 11, 2026. Data methodology.