[π2x LUCK!π] Magnet Trash Simulator
#9,892Since Sep 22, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [2x LUCK!] Magnet Trash Simulator is down 25.0% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3 | 6 | βΌ 25.0% |
| Last 7 days | 4 | 27 | β |
| Last 30 days | 4 | 27 | β |
| Since Sep 22, 2026 | β | 27 | 7 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +138 | +1.3K | +1.2K |
| Favorites gained | +0 | +2 | +1 |
| Likes gained | +0 | 87.5% positive overall | |
| Dislikes gained | +0 | 3,988 π Β· 572 π | |
| Totals | 1.3M visits Β· 7.8K favorites | ||
Rankings
| Live players | #9,892 Β· Top 50% |
| 24h peak | #10,494 Β· Top 50% |
| Observed peak | #10,210 Β· Top 50% |
| Total visits | #10,373 Β· Top 50% |
| Favorites | #10,905 Β· Top 50% |
| Rating | #5,061 Β· Top 50% |
| In Simulation | #3,573 of 5,885 |
Records
| Highest recorded CCU | 27 Β· Sep 25, 2026 |
| Best day for visits | +257 Β· Sep 25, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 21 min |
| Tracked since | Sep 22, 2026 |
| Days with recorded data | 7 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 2 | 3 | +55 |
| Sep 27, 2026 | 3 | 8 | +230 |
| Sep 26, 2026 | 4 | 10 | +232 |
| Sep 25, 2026 | 6 | 27 | +257 |
| Sep 24, 2026 | 4 | 9 | +239 |
| Sep 23, 2026 | 3 | 8 | +177 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [2x LUCK!] Magnet Trash Simulator
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Magnet Trash Simulator right now?
Magnet Trash Simulator's latest recorded count is 2 concurrent players on Roblox, sampled at 2026-09-28 14:31 UTC. That is 33% below its average over the last 24 hours.
What is Magnet Trash Simulator's highest recorded player count?
RoVitals began tracking Magnet Trash Simulator on September 22, 2026; the highest count sampled since then is 27 on September 25, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Magnet Trash Simulator have?
Magnet Trash Simulator has been played 1,332,324 times in total, 1,190 of them since RoVitals began tracking it on September 22, 2026.
How much money does Magnet Trash Simulator make?
The RoVitals model puts Magnet Trash Simulator's developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Ver Games
π Use Code βbetaβ for Free Potions! (Redeem it in the Shop!) Welcome to π§² Magnet Trash Simulator! ποΈ Sell Trash to earn Cash! π§² Buy powerful Magnets with your Cash! πͺ Buy Rebirths to earn even more Cash! π₯ Hatch rare and OP Pets to boost your Power! π Collect Pets and dominate the Leaderboards! π Premium Perks: +10% Rebirths! β¨ Have fun, and thanks for playing! If you enjoy the game, donβt forget to π Like, β Favorite, and π Follow!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 33.3% | 14 | 73.2M | ||
| β² 0.0% | 2 | 19.1M | ||
| β² 0.0% | 11 | 40M | ||
| β² 50.0% | 4 | 29.8M | ||
| βΌ 33.3% | 6 | 72.8M | ||
| βΌ 33.3% | 6 | 61.1M | ||
| βΌ 27.3% | 17 | 915.5K | ||
| βΌ 16.7% | 13 | 11M |
History since Sep 22, 2026. Data methodology.