π DEATH NOTE
Since Sep 22, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, DEATH NOTE is up 33.3% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 4 | 7 | β² 33.3% |
| Last 7 days | 2 | 8 | β |
| Last 30 days | 2 | 8 | β |
| Since Sep 22, 2026 | β | 8 | 7 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +366 | +1.3K | +1.2K |
| Favorites gained | +30 | +103 | +96 |
| Likes gained | +0 | 83.3% positive overall | |
| Dislikes gained | +0 | 5 π Β· 1 π | |
| Totals | 3.2K visits Β· 191 favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,422 Β· Top 50% |
| Observed peak | #11,500 Β· Top 50% |
| Total visits | #17,338 |
| Favorites | #15,800 |
Records
| Highest recorded CCU | 8 Β· Sep 26, 2026 |
| Best day for visits | +336 Β· Sep 26, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 12 min |
| Tracked since | Sep 22, 2026 |
| Days with recorded data | 7 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 4 | 7 | +334 |
| Sep 27, 2026 | 2 | 6 | +298 |
| Sep 26, 2026 | 3 | 8 | +336 |
| Sep 25, 2026 | 0 | 1 | +64 |
| Sep 24, 2026 | 1 | 2 | +60 |
| Sep 23, 2026 | 0 | 0 | +143 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare DEATH NOTE
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing DEATH NOTE right now?
DEATH NOTE's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 14:30 UTC. That is 100% below its average over the last 24 hours.
What is DEATH NOTE's highest recorded player count?
RoVitals began tracking DEATH NOTE on September 22, 2026; the highest count sampled since then is 8 on September 26, 2026; earlier peaks and peaks between samples may be higher.
How many visits does DEATH NOTE have?
DEATH NOTE has been played 3,214 times in total, 1,235 of them since RoVitals began tracking it on September 22, 2026.
How much money does DEATH NOTE make?
The RoVitals model puts DEATH NOTE's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by MMH Games
π Thanks for playing DEATH NOTE! β€οΈ If you enjoy the experience, donβt forget to like π and favorite β the game! Stay tuned for exciting updates! π₯
More by MMH Games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 2,225 | 4.2M | 69% | ||
| 1,056 | 7.2M | 70% | ||
| 1,021 | 915.2K | 63% | ||
| 1,045 | 2.5M | 81% | ||
| 821 | 700.5K | 66% | ||
| 919 | 585.5K | 61% |
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 0 | 11.9M | ||
| β | 1 | 50.4M | ||
| βΌ 25.0% | 46 | 62.5M | ||
| β | 1 | 18.4M | ||
| βΌ 17.6% | 28 | 7.7M | ||
| βΌ 18.2% | 21 | 1.8M | ||
| βΌ 11.1% | 18 | 3.6M | ||
| β² 900.0% | 177 | 7.2K |
History since Sep 22, 2026. Data methodology.